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Peter Clines


Paradox Bound

Peter Clines

Nothing ever changes in Sanders. The town's still got a video store, for god's sake.

So why doesn't Eli Teague want to leave?

Not that he'd ever admit it, but maybe he's been waiting--waiting for the traveler to come back. The one who's roared into his life twice before, pausing just long enough to drop tantalizing clues before disappearing in a cloud of gunfire and a squeal of tires. The one who's a walking anachronism, with her tricorne hat, flintlock rifle, and steampunked Model-A Ford.

The one who's being pursued by...something.

So when the mysterious traveler finally reappears, Eli's determined that this time, he's going to get some answers. But his hunt soon yields far more than he bargained for, plunging him headlong into a dizzying world full of competing factions and figures straight out of legend.

To make sense of the mystery at its heart, he must embark on a breakneck chase across the country and through two centuries of history--with nothing less than America's past, present, and future at stake.

Terminus

Peter Clines

Murdoch's past has finally come crashing down on him. His former girlfriend. The Family. He's been happily avoiding them for ages, trying to live something close to a normal life. But now he's been drawn back into another one of their ludicrous attempts to bring about the end of all things.

Chase has spent the past year just trying to get away. Trying to escape the memories that won't stop following him, the moment when his life collapsed. He's traveled around the world trying to stay ahead of it all, but those final moments may be catching up with him at last.

Anne is tired of living in the past. She's finally looking to the future and embracing her destiny. She's going to lead the Family forward on their greatest and ultimate crusade: to destroy the hated Machine of their long-time adversary.

Their paths will intersect in the middle of nowhere, on an uncharted island where the walls of reality are thin...and an apocalyptic threat is tearing its way through.

The Broken Room

Peter Clines

Hector was the best of the best. A government operative who could bring armies to a halt and nations to their knees. But when his own country betrayed him, he dropped off the grid and picked up the first of many bottles.

Natalie can't remember much of her life before her family brought her to the US, but she remembers the cages. And getting taken away to the Project with dozens of other young children to become part of their nightmarish experiments. That's how she ended up with the ghost of a dead secret agent stuck in her head.

And Hector owes Natalie's ghost a big favor.

Now Hector and Natalie are on the run from an army of killers sent to retrieve her. Because the people behind the Project are willing to risk almost anything to get Natalie back and complete their experiments.

The Eerie Adventures of the Lycanthrope Robinson Crusoe

H. P. Lovecraft
Daniel Defoe
Peter Clines

ROBINSON CRUSOE is one of the most enduring adventures of the past four centuries and one of the most well-known works in the English language. Or is it?

Recently discovered amidst the papers of the 20th century writer and historian H.P. Lovecraft is what claims to be the true story of Robinson Crusoe. Taken from the castaway's own journals and memoirs, and fact-checked by Lovecraft himself, it is free of many of Defoe's edits and alterations. From Lovecraft's work a much smoother, simpler tale emerges-- but also a far more disturbing one.

Here Crusoe is revealed as a man bearing the terrible curse of the werewolf and the guilt that comes with it-- a man with no real incentive to leave his island prison. The cannibals who terrorized Crusoe are revealed to be less human than ever before hinted-- worshipers of a malevolent octopus-headed god. And the island itself is a place of ancient, evil mysteries that threaten Crusoe's sanity and his very soul.

This version of the classic tale, assembled by two legends of English literature and abridged by Peter Clines, is terrifying supernatural true story of Robinson Crusoe as it has never been seen before

Ex-Heroes

Ex-Heroes: Book 1

Peter Clines

The first novel in Peter Clines' bestselling Ex series.

Stealth. Gorgon. Regenerator. Cerberus. Zzzap. The Mighty Dragon. They were heroes, using their superhuman abilities to make Los Angeles a better place.

Then the plague of living death spread around the globe. Billions died, civilization fell, and the city of angels was left a desolate zombie wasteland.

Now, a year later, the Mighty Dragon and his companions protect a last few thousand survivors in their film-studio-turned-fortress, the Mount. Scarred and traumatized by the horrors they've endured, the heroes fight the armies of ravenous ex-humans at their citadel's gates, lead teams out to scavenge for supplies--and struggle to be the symbols of strength and hope the survivors so desperately need.

But the hungry ex-humans aren't the only threats the heroes face.Former allies, their powers and psyches hideously twisted, lurk in the city's ruins. And just a few miles away, another group is slowly amassing power... led by an enemy with the most terrifying ability of all.

Ex-Patriots

Ex-Heroes: Book 2

Peter Clines

The second novel in Peter Clines' bestselling Ex series.

It's been two years since the plague of ex-humans decimated mankind. Two years since the superheroes St. George, Cerberus, Zzzap, and Stealth gathered Los Angeles's survivors behind the walls of their fortress, the Mount.

Since then, the heroes have been fighting to give the Mount's citizens hope, and something like a real life. But now supplies are growing scarce, the zombies are pressing in... and the heroes are wondering how much longer they can hold out.

Then hope arrives in the form of a surviving US Army battalion--and not just any battalion. The men and women of the Army's Project Krypton survived the outbreak because they are super-soldiers, created before mankind's fall to be better, stronger, faster than normal humans--and their secure base in Arizona beckons as a much needed refuge for the beleaguered heroes and their charges.

But a dark secret lies at the heart of Project Krypton, and those behind it wield an awesome and terrifying power.

Ex-Communication

Ex-Heroes: Book 3

Peter Clines

The third novel in Peter Clines' bestselling Ex series.

"All of us try to cheat death. I was just better prepared to do it than most folks."

In the years since the wave of living death swept the globe, St George and his fellow heroes haven't just kept Los Angeles' last humans alive--they've created a real community, a bustling town that's spreading beyond its original walls and swelling with new refugees.

But now one of the heroes, perhaps the most powerful among them, seems to be losing his mind. The implacable enemy known as Legion has found terrifying new ways of using zombies as pawns in his attacks. And outside the Mount, something ancient and monstrous is hell-bent on revenge.

As Peter Clines weaves these elements together in yet another masterful, shocking climax, St. George, Stealth, Captain Freedom, and the rest of the heroes find that even in a city overrun by millions of ex-humans...

...there's more than one way to come back from the dead.

Ex-Purgatory

Ex-Heroes: Book 4

Peter Clines

The fourth novel in Peter Clines' bestselling Ex series.

When he's awake, George Bailey is just an ordinary man. Five days a week he coaxes his old Hyundai to life, curses the Los Angeles traffic, and clocks in at his job as a handyman at the local college.

But when he sleeps, George dreams of something more.

George dreams of flying. He dreams of fighting monsters. He dreams of a man made of pure lightning, an armored robot, a giant in an army uniform, a beautiful woman who moves like a ninja.

Then one day as he's walking from one fix-it job to the next, a pale girl in a wheelchair tells George of another world, one in which civilization fell to a plague that animates the dead... and in which George is no longer a glorified janitor, but one of humanity's last heroes.

Her tale sounds like madness, of course. But as George's dreams and his waking life begin bleeding together, he starts to wonder--which is the real world, and which is just fantasy?

Ex-Isle

Ex-Heroes: Book 5

Peter Clines

The spectacular fifth adventure in the genre-busting Ex-Heroes series

The heroes are overjoyed when they discover another group of survivors, living on a man-made island in the middle of the Pacific ocean. But there's something very, very wrong with this isolated community and its mysterious leader--a secret that could put every survivor in the world at risk.

14

Threshold (Clines): Book 1

Peter Clines

Padlocked doors. Strange light fixtures. Mutant cockroaches.

There are some odd things about Nate's new apartment.

Of course, he has other things on his mind. He hates his job. He has no money in the bank. No girlfriend. No plans for the future. So while his new home isn't perfect, it's livable. The rent is low, the property managers are friendly, and th eodd little mysteries don't nag at him too much.

At least not until he meets Mandy, his neighbor across the hall, and notices something unusual about her apartment. And Xela's apartment. And Tim's, And Veek's.

Because every room in this old Los Angeles brownstone has a mystery or two. Mysteries that stretch back over a hundred years. Some of them are in plain sight. Some are behind locked doors. And all together these mysteries could mean the end of Nate and his friends.

Or the end of everything...

The Fold

Threshold (Clines): Book 2

Peter Clines

STEP INTO THE FOLD.

IT'S PERFECTLY SAFE.

The folks in Mike Erikson's small new England town would say he was just your average, everyday guy. And that's exactly how Mike likes it. Sure, the life he's chosen isn't much of a challenge to someone with his unique gifts, but he's content with his quiet and peaceful existence.

That is, until an old friend presents him with an irresistable mystery, one that Mike is uniquely qualified to solve: far out in the California desert, a team of DARPA scientist has invented a device they affectionately call the Albuquerque Door. Using a cryptic computer equation and magnetic fields to "fold" dimensions, it shrinks distances so a traveler can travel hundreds of feet in a single step.

The invention promises to make mankind's dreams of teleportation a reality. And, the scientists insist, travelling through the Door is completely safe.

Yet evidence is mounting that this miraculous machine isn't quite what it seems -- and that its creators are harboring a dangerous secret.

As his investigation draws him deeper into the puzzle, Mike begins to fear there is only one answer that makes sense, And if he's right, it may be only a matter of time before the project destroys... everything.

Dead Moon

Threshold (Clines): Book 3

Peter Clines

In the year 2243, the Moon belongs to the dead.

The largest graveyard in the solar system, it was the perfect solution to the overcrowding and environmental problems that had plagued mankind for centuries. And the perfect place for Cali Washington to run away from her past.

But when a mysterious meteor crashes into one of the Moon's cemeteries, Cali and her fellow Caretakers find themselves surrounded by a terrifying enemy force that outnumbers them more than a thousand to one. An enemy not hindered by the lack of air or warmth or sustenance.

An enemy that is already dead.

Now Cali and her compatriots must fight to survive. Because if they don't, everyone on the Moon may be joining the dead.

And maybe everyone on Earth, too....

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