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Starship Troopers

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Starship Troopers

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Author: Robert A. Heinlein
Publisher: Gollancz, 2016
Ace Books, 1987
New English Library, 1968
Berkley Medallion, 1968
Signet, 1961
G. P. Putnam's Sons, 1959
Series: Heinlein Juveniles: Book 13
Book Type: Novel
Genre: Science-Fiction
Sub-Genre Tags: Military SF
Alien Invasion
Space Opera
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Film & Television Adaptations

Starship Troopers

Starship Troopers

TriStar Pictures
11/7/1997

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Starship Troopers 2: Hero of the Federation

Starship Troopers 2: Hero of the Federation

Startroop Pictures Inc.
4/24/2004

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Starship Troopers 3: Marauder

Starship Troopers 3: Marauder

Sony Pictures Home Entertainment
8/5/2008

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Starship Troopers: Invasion

Starship Troopers: Invasion

Sony Pictures Home Entertainment
8/28/2012

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Synopsis

In one of Robert A. Heinlein's most controversial bestsellers, a recruit of the future goes through the toughest boot camp in the Universe - and into battle with the Terran Mobile Infantry against mankind's most alarming enemy.

It is told through the eyes of Starship Trooper Johnny Rico, from his idealistic enlistment in the infantry of the future, through his rigorous training to the command of his own platoon of infantrymen. His destiny is a galactic war of unlimited violence and destruction, in which he and his fellow troopers scour the metal-strewn emptiness of space to hunt down a terrifying enemy - an insect life form which threatens the very future of mankind.


Excerpt

CH:01

Come on, you apes! You wanta live forever?
--Unknown platoon sergeant, 1918

I always get the shakes before a drop. I've had the injections, of course, and hypnotic preparation, and it stands to reason that I can't really be afraid. The ship's psychiatrist has checked my brain waves and asked me silly questions while I was asleep and he tells me that it isn't fear, it isn't anything important--it's just like the trembling of an eager race horse in the starting gate.

I couldn't say about that; I've never been a race horse. But the fact is: I'm scared silly, every time.

At D-minus-thirty, after we had mustered in the drop room of the Rodger Young, our platoon leader inspected us. He wasn't our regular platoon leader, because Lieutenant Rasczak had bought it on our last drop; he was really the platoon sergeant, Career Ship's Sergeant Jelal. Jelly was a Finno-Turk from Iskander around Proxima--a swarthy little man who looked like a clerk, but I've seen him tackle two berserk privates so big he had to reach up to grab them, crack their heads together like coconuts, step back out of the way while they fell.

Off duty he wasn't bad--for a sergeant. You could even call him "Jelly" to his face. Not recruits, of course, but anybody who had made at least one combat drop.

But right now he was on duty. We had all each inspected our combat equipment (look, it's your own neck--see?), the acting platoon sergeant had gone over us carefully after he mustered us, and now Jelly went over us again, his face mean, his eyes missing nothing. He stopped by the man in front of me, pressed the button on his belt that gave readings on his physicals. "Fall out!"

"But, Sarge, it's just a cold. The Surgeon said--"

Jelly interrupted. "'But Sarge!'" he snapped. "The Surgeon ain't making no drop--and neither are you, with a degree and a half of fever. You think I got time to chat with you, just before a drop? Fall out! "

Jenkins left us, looking sad and mad--and I felt bad, too. Because of the Lieutenant buying it, last drop, and people moving up, I was assistant section leader, second section, this drop, and now I was going to have a hole in my section and no way to fill it. That's not good; it means a man can run into something sticky, call for help and have nobody to help him.

Jelly didn't downcheck anybody else. Presently he stepped out in front of us, looked us over and shook his head sadly. "What a gang of apes!" he growled. "Maybe if you'd all buy it this drop, they could start over and build the kind of outfit the Lieutenant expected you to be. But probably not--with the sort of recruits we get these days." He suddenly straightened up, shouted, "I just want to remind you apes that each and every one of you has cost the gov'ment, counting weapons, armor, ammo, instrumentation, and training, everything, including the way you overeat--has cost, on the hoof, better'n half a million. Add in the thirty cents you are actually worth and that runs to quite a sum." He glared at us. "So bring it back! We can spare you, but we can't spare that fancy suit you're wearing. I don't want any heroes in this outfit; the Lieutenant wouldn't like it. You got a job to do, you go down, you do it, you keep your ears open for recall, you show up for retrieval on the bounce and by the numbers. Get me?"

He glared again. "You're supposed to know the plan. But some of you ain't got any minds to hypnotize so I'll sketch it out. You'll be dropped in two skirmish lines, calculated two-thousand-yard intervals. Get your bearing on me as soon as you hit, get your bearing and distance on your squad mates, both sides, while you take cover. You've wasted ten seconds already, so you smash-and-destroy whatever's at hand until the flankers hit dirt." (He was talking about me--as assistant section leader I was going to be left flanker, with nobody at my elbow. I began to tremble.)

"Once they hit--straighten out those lines!--equalize those intervals! Drop what you're doing and do it! Twelve seconds. Then advance by leapfrog, odd and even, assistant section leaders minding the count and guiding the envelopment." He looked at me. "If you've done this properly--which I doubt--the flanks will make contact as recall sounds... at which time, home you go. Any questions?"

There weren't any; there never were. He went on, "One more word--This is just a raid, not a battle. It's a demonstration of firepower and frightfulness. Our mission is to let the enemy know that we could have destroyed their city--but didn't--but that they aren't safe even though we refrain from total bombing. You'll take no prisoners. You'll kill only when you can't help it. But the entire area we hit is to be smashed. I don't want to see any of you loafers back aboard here with unexpended bombs. Get me?" He glanced at the time. "Rasczak's Roughnecks have got a reputation to uphold. The Lieutenant told me before he bought it to tell you that he will always have his eye on you every minute... and that he expects your names to shine!"

Jelly glanced over at Sergeant Migliaccio, first section leader. "Five minutes for the Padre," he stated. Some of the boys dropped out of ranks, went over and knelt in front of Migliaccio, and not necessarily those of his creed, either--Moslems, Christians, Gnostics, Jews, whoever wanted a word with him before a drop, he was there. I've heard tell that there used to be military outfits whose chaplains did not fight alongside the others, but I've never been able to see how that could work. I mean, how can a chaplain bless anything he's not willing to do himself? In any case, in the Mobile Infantry, everybody drops and everybody fights--chaplain and cook and the Old Man's writer. Once we went down the tube there wouldn't be a Roughneck left aboard--except Jenkins, of course, and that not his fault.

I didn't go over. I was always afraid somebody would see me shake if I did, and, anyhow, the Padre could bless me just as handily from where he was. But he came over to me as the last stragglers stood up and pressed his helmet against mine to speak privately. "Johnnie," he said quietly, "this is your first drop as a non-com."

"Yeah." I wasn't really a non-com, any more than Jelly was really an officer.

"Just this, Johnnie. Don't buy a farm. You know your job; do it. Just do it. Don't try to win a medal."

"Uh, thanks, Padre. I shan't."

He added something gently in a language I don't know, patted me on the shoulder, and hurried back to his section. Jelly called out, "Tenn... shut!" and we all snapped to.

"Platoon!"

"Section!" Migliaccio and Johnson echoed.

"By sections--port and starboard--prepare for drop!"

"Section! Man your capsules! Move! "

"Squad!"--I had to wait while squads four and five manned their capsules and moved on down the firing tube before my capsule showed up on the port track and I could climb into it. I wondered if those old-timers got the shakes as they climbed into the Trojan Horse? Or was it just me? Jelly checked each man as he was sealed in and he sealed me in himself. As he did so, he leaned toward me and said, "Don't goof off, Johnnie. This is just like a drill."

The top closed on me and I was alone. "Just like a drill," he says! I began to shake uncontrollably.

Then, in my earphones, I heard Jelly from the center-line tube: "Bridge! Rasczak's Roughnecks... ready for drop!"

"Seventeen seconds, Lieutenant!" I heard the ship captain's cheerful contralto replying--and resented her calling Jelly "Lieutenant." To be sure, our lieutenant was dead and maybe Jelly would get his commission... but we were still "Rasczak's Roughnecks."

She added, "Good luck, boys!"

"Thanks, Captain."

"Brace yourselves! Five seconds."

I was strapped all over--belly, forehead, shins. But I shook worse than ever.

It's better after you unload. Until you do, you sit there in total darkness, wrapped like a mummy against the acceleration, barely able to breathe--and knowing that there is just nitrogen around you in the capsule even if you could get your helmet open, which you can't--and knowing that the capsule is surrounded by the firing tube anyhow and if the ship gets hit before they fire you, you haven't got a prayer, you'll just die there, unable to move, helpless. It's that endless wait in the dark that causes the shakes--thinking that they've forgotten you... the ship has been hulled and stayed in orbit, dead, and soon you'll buy it, too, unable to move, choking. Or it's a crash orbit and you'll buy it that way, if you don't roast on the way down.

Then the ship's braking program hit us and I stopped shaking. Eight gees, I would say, or maybe ten. When a female pilot handles a ship there is nothing comfortable about it; you're going to have bruises every place you're strapped. Yes, yes, I know they make better pilots than men do; their reactions are faster, and they can tolerate more gee. They can get in faster, get out faster, and thereby improve everybody's chances, yours as well as theirs. But that still doesn't make it fun to be slammed against your spine at ten times your proper weight.

But I must admit that Captain Deladrier knows her trade. There was no fiddling around once the Rodger Young stopped braking. At once I heard her snap, "Center-line tube ... fire!" and there were two recoil bumps as Jelly and his acting platoon sergeant unloaded--and immediately: "Port and starboard tubes--automatic fire! " and the rest of us started to unload.

Bump! and your capsule jerks ahead one place--bump! and it jerks again, precisely like cartridges feeding into the chamber of an old-style automatic weapon. Well, that's just what we were... only the barrels of the gun were twin launching tubes built into a spaceship troop carrier and each cartridge was a capsule big enough (just barely) to hold an infantryman with all field equipment.

Bump!--I was used to number three spot, out early; now I was Tail-End Charlie, last out after three squads. It makes a tedious wait, even with a capsule being fired every second; I tried to count the bumps--bump! (twelve) bump! (thirteen) bump! (fourteen--with an odd sound to it, the empty one Jenkins should have been in) bump!--

And clang!--it's my turn as my capsule slams into the firing chamber--then WHAMBO! the explosion hits with a force that makes the Captain's braking maneuver feel like a love tap.

Then suddenly nothing.

Nothing at all. No sound, no pressure, no weight. Floating in darkness... free fall, maybe thirty miles up, above the effective atmosphere, falling weightlessly toward the surface of a planet you've never seen. But I'm not shaking now; it's the wait beforehand that wears. Once you unload, you can't get hurt--because if anything goes wrong it will happen so fast that you'll buy it without noticing that you're dead, hardly.

Almost at once I felt the capsule twist and sway, then steady down so that my weight was on my back... weight that built up quickly until I was at my full weight (0.87 gee, we had been told) for that planet as the capsule reached terminal velocity for the thin upper atmosphere. A pilot who is a real artist (and the Captain was) will approach and brake so that your launching speed as you shoot out of the tube places you just dead in space relative to the rotational speed of the planet at that latitude. The loaded capsules are heavy; they punch through the high, thin winds of the upper atmosphere without being blown too far out of position--but just the same a platoon is bound to disperse on the way down, lose some of the perfect formation in which it unloads. A sloppy pilot can make this still worse, scatter a strike group over so much terrain that it can't make rendezvous for retrieval, much less carry out its mission. An infantryman can fight only if somebody else delivers him to his zone; in a way I suppose pilots are just as essential as we are.

I could tell from the gentle way my capsule entered the atmosphere that the Captain had laid us down with as near zero lateral vector as you could ask for. I felt happy--not only a tight formation when we hit and no time wasted, but also a pilot who puts you down properly is a pilot who is smart and precise on retrieval.

The outer shell burned away and sloughed off--unevenly, for I tumbled. Then the rest of it went and I straightened out. The turbulence brakes of the second shell bit in and the ride got rough... and still rougher as they burned off one at a time and the second shell began to go to pieces. One of the things that helps a capsule trooper to live long enough to draw a pension is that the skins peeling off his capsule not only slow him down, they also fill the sky over the target area with so much junk that radar picks up reflections from dozens of targets for each man in the drop, any one of which could be a man, or a bomb, or anything. It's enough to give a ballistic computer nervous breakdowns--and does.

To add to the fun your ship lays a series of dummy eggs in the seconds immediately following your drop, dummies that will fall faster because they don't slough. They get under you, explode, throw out "window," even operate as transponders, rocket sideways, and do other things to add to the confusion of your reception committee on the ground.

In the meantime your ship is locked firmly on the directional beacon of your platoon leader, ignoring the radar "noise" it has created and following you in, computing your impact for future use.

Copyright © 1959 by Robert A. Heinlein


Reviews

Sci-Fi Classic

- Yosh
  (9/6/2010)
Interesting read, understandably controversia...

- ethawyn
  (11/27/2010)
Starship Troopers - Robert Heinlein

- andy2001
  (12/29/2010)
An oddly compelling read, considering its civ...

- Emil
  (5/14/2011)
Very entertaining

- roloth
  (9/28/2011)
Starship Troopers

- charlesdee
  (8/26/2012)
Starship Troopers

- spoltz
  (9/25/2013)
Starship Troopers

- drussell440
  (3/25/2015)
Starship Troopers

- CDR_Bill
  (9/13/2015)
Starship Troopers

- Link
  (1/12/2017)
Starship Troopers

- Trinket7
  (5/7/2017)
Starship Troopers -- Annoying, but required r...

- Tar Daddoo
  (10/22/2014)
Starship Troopers

- Grayman14
  (3/14/2016)
Engaging, if nothing else

- couchtomoon
  (4/23/2016)
Starship Troopers

- Sable Aradia
  (9/28/2016)
Starship Troopers

- DrEvilO
  (11/9/2016)

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