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Robert Sheckley


Seventh Victim

Victim

Robert Sheckley

It is common and legal to murder someone if you want. The only catch is that if you want to kill someone, you must later be a voluntary victim, and it is up to you survive the murder attempt and be able to eliminate the would-be murderer. A man who has already done six murders (and survived six attempts against his own life) gets a name of his seventh victim, and it is a woman!

The 10th Victim

Victim: Book 1

Robert Sheckley

It's the 21st Century and the ugliness of war no longer exists, except on a very personal level. Nowadays, people like Marcello Polletti, seller of Roman sunsets, and Caroline Meredith, lithe, beautiful, blonde and backed by corporate sponsors and the Roy Bell Dancers, hunt, chase and kill each other for sport and for the entertainment of the masses--until something oddly like personal human feelings pops up to confuse the players and up the stakes...as each of them seeks to kill their 10th victim and rise in the ranks of the hunters.

In conjunction with the production of an Italian film based on Sheckley's 1953 short story "The Seventh Victim," Sheckley expanded the story into this novel.

Victim Prime

Victim: Book 2

Robert Sheckley

In 2092, the world's ecology is in ruins, drought and famine are widespread and survival is a never-ending challenge. Harold Erdman leaves his dying community with one goal, to make his way to Esmeralda, an island paradise run by the Huntworld Corporation which has turned public murder, among willing competitors, into a thriving and lucrative business. Can he survive the journey and then the many rounds of deadly competition on his way to the Big Payoff. His neighbors lives, as well as his own, hang in the balance.

Hunter/Victim

Victim: Book 3

Robert Sheckley

Take a look at a dark, deadly future where the game is hunting and the results are killing--human to human--with status, money, power and sex as the prizes. The operation runs underground and Frank Blackwell is a new recruit who is destined to change the game and turn it into legitimate popular entertainment for the masses.

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