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The Siege of Faltara

Arsen Darnay

Fillippi was ripe for revolution---it just needed a little push…

After the Siege

Cory Doctorow

Locus Award winning novella. It was first published in Russian in Elsi, Summer 2006. The first publication in English appeared on The Infinite Matrix website, January 2007. The story was reprinted in Subterranean Online, Spring 2008. The novella can also be found in the anthology Best Short Novels: 2007, edited by Jonathan Strahan. It is included in the collection Overclocked: Stories of the Future Present (2007).

Listen to the full story for free at Subterranean.

The Siege of Burning Grass

Premee Mohamed

The Empires of Varkal and Med'ariz have always been at war.

Alefret, the founder of Varkal's pacifist resistance, was bombed and maimed by his own government, locked up in a secret prison and tortured by a 'visionary' scientist. But now they're offering him a chance of freedom.

Ordered to infiltrate one of Med'ariz's flying cities, obeying the bloodthirsty zealot Qhudur, he must find fellow anti-war activists in the enemy's population and provoke them into an uprising against their rulers.

He should refuse to serve the warmongers, but what if he could end this pointless war once and for all? Is that worth compromising his own morals and the principles of his fellow resistance members?

Eye of the Monster / Sea Siege

Andre Norton

Eye of the Monster

Rees Naper had never trusted the reptilian Ishkurians, in spite of the fact that many of the Terran colonists thought they had been wronged. His worst fears were realized when the Terran authorities decided to grant the Ishkurians self-government and withdrew their protective forces from the planet. It turned out that he was right - as soon as the last troops left the "crocs" went on a killing rampage.

Cut off from the remaining fortified outposts by miles of jungle and armies of crocs, Rees knew that his only chance for survival was to outwit the cunning reptiles. He had to learn to think like a croc, feel like a croc... and see through the eye of the monster!

Sea Siege

The worst had happened... or so the survivors of the nuclear holocaust thought. But on an island in the West Indies a small group of American Seabees, scientists and natives knew otherwise, knew that a horror more terrifying than any man had ever known had been unleashed in the seas -- and that no one could stop it...

The Siege of Mt. Nevermind

Dragonlance: Chaos War: Book 5

Fergus Ryan

A miraculous machine... and a nightmare!

Innova, a young gnomish recluse finds himself in a terrible situation. Tried in a gnomish court for an unfortunate accident and sentenced to spend months at the bottom of Mt. Nevermind tuning gnomeflingers, young Innova makes an incredible discovery. The whole gnomish society is changed by one machine that, unlike any other gnomish invention, makes the entire mountain run like clockwork.

In the face of this, Commander Halion Khargos of the Knights of Tahkisis must fulfill his Vision, sent to him by the Dark Queen Tahkisis. He must take Mt. Nevermind.

Fergus Ryan tells the amazing story of the gnomes of Mt. Nevermind during the upheval of the Chaos War. And because they're gnomes, their adventures are punctuated with two or three explosions.

The Siege of Eternity

Eschaton: Book 2

Frederik Pohl

The aliens aren't coming. They're here.

We've captured some of them. Are they our saviors, or are they out to destroy us? We've seen no spaceships, received no ultimatums--but the aliens may have a more insidious plot....

Government agent Dan Dannerman and astronomer Patrice Adcock were kidnapped by the aliens and have been returned in altered states, cloned and implanted with strange devices. To what end?

Before the reasons behind their abduction can be made clear, a wave of extremist threats and terrorist attacks sweeps the globe. Are the attacks a reaction to the aliens' arrival--or a part of their plan? A race around the earth and into space begins, as humankind desperately tries to prevent the aliens from establishing a beachhead no Earth.

The siege has begun.

The Siege

Forgotten Realms: Return of The Archwizards: Book 2

Troy Denning

For Evereska, the last elven refuge on Faerûn, it's a battle for survival.

For the Chosen of Mystra, it's a potent rival for their goddess's dominion over magic.

For the human realms of Faerûn, it's a permanent shift in the balance of power.

For a lost race of powerful archwizards, it's a flying mountain they call home.

From the author of The Summoning, Beyond the High Road, and Death of the Dragon (with Ed Greenwood), the Realms-shaking Return of the Archwizards series continues!

Harry and Marlowe Escape the Mechanical Siege of Paris

Harry and Marlowe: Book 2

Carrie Vaughn

This short story originally appeared in Lightspeed, February 2013.

Read the full story for free at Lightspeed.

The Siege of Castellax

Space Marine Battles: Book 11

C. L. Werner

The Chaos Space Marines of the Iron Warriors Legion have long been renowned as the masters of siege warfare, able to inflict devastating firepower and unimaginable cruelty upon their foes. On the world of Castellax, twisted Warsmith Andraaz builds his own empire even as a system-crushing ork Waaagh! approaches, and drives his own slaves ever harder to meet their production quotas and supply materiel for the Legion's many warbands. Their walls are strong and their weapons ready, but how long can the planet hold out against the deadly greenskin invasion when whisperings of rebellion begin to pass between the Iron Warriors' downtrodden vassals?

The Siege

Star Trek: Deep Space Nine: Book 2

Peter David

Deep Space Nine is forced to curtail entry to the wormhole due to increased graviton emissions, and an air of biting tension settles over the station. This anxiety leads to the murder of an Edeman religious leader -- and Commander Benjamin Sisko and Security Chief Odo realize they face a larger problem.

Soon Sisko and Odo have more lifeless bodies on their hands and a killer who strikes without motive. Then, both the Edemans and Cardassians arrive threatening to destroy the station unless the murderer is given to them for retribution. In order to save Deep Space Nine and stop the killing, Odo must try to destroy a powerful assassin who is the only link to his mysterious past.

Sixteen Ways to Defend a Walled City

The Empire: The Siege: Book 1

K. J. Parker

A siege is approaching, and the city has little time to prepare. The people have no food and no weapons, and the enemy has sworn to slaughter them all.

To save the city will take a miracle, but what it has is Orhan. A colonel of engineers, Orhan has far more experience with bridge-building than battles, is a cheat and a liar, and has a serious problem with authority. He is, in other words, perfect for the job.

Sixteen Ways To Defend a Walled City is the story of Orhan, son of Siyyah Doctus Felix Praeclarissimus, and his history of the Great Siege, written down so that the deeds and sufferings of great men may never be forgotten.

How to Rule an Empire and Get Away with It

The Empire: The Siege: Book 2

K. J. Parker

This is the history of how the City was saved, by Notker the professional liar, written down because eventually the truth always seeps through.

The City may be under siege, but everyone still has to make a living. Take Notker, the acclaimed playwright, actor, and impresario. Nobody works harder, even when he's not working. Thankfully, it turns out that people enjoy the theater just as much when there are big rocks falling out of the sky.

But Notker is a man of many talents, and all the world is, apparently, a stage. It seems that the empire needs him - or someone who looks a lot like him - for a role that will call for the performance of a lifetime. At least it will guarantee fame, fortune, and immortality. If it doesn't kill him first.

A Practical Guide to Conquering the World

The Empire: The Siege: Book 3

K. J. Parker

This is the true story of Aemilius Felix Boioannes the younger, the intended and unintended consequences of his life, the bad stuff he did on purpose, and the good stuff that happened in spite of him.

It is, in other words, the tale of a war to end all wars, and the man responsible.

Heralds of the Siege

The Horus Heresy: Book 52

Nick Kyme
Laurie Goulding

A galaxy burns and brother turns on brother as the conflict brought about by a beloved son's betrayal reaches its fateful end. The Warmaster Horus has triumphed. His massive fleet at last nears Terra and the patriarchal Throne of his hated father. Many have fallen to bring this moment about, their tales are the ashes upon which the Heresy was born and prospered. Others have played their own small parts, drops in an ocean of war and blood. None of it matters. Terra looks to the skies as it raises its defences. Armies muster, heroes raise their swords, citizens cower. The war is coming. And nothing can stop it.

This anthology includes sixteen stories set during the Horus Heresy, some of which are in print for the first time or were originally released as audio dramas, by authors Gav Thorpe, Chris Wraight, John French, James Swallow, Guy Haley, Nick Kyme, Rob Sanders and Anthony Reynolds.

Contents:

  • Dark Compliance & Now Peals Midnight by John French
  • The Painted Count & Duty Waits by Guy Haley
  • Dreams of Unity by Nick Kyme
  • Children of Sicarius by Anthony Reynolds
  • Myriad & The Ember Wolves by Rob Sanders
  • Exocytosis by James Swallow
  • The Grey Raven, Valerius & The Board is Set by Gav Thorpe
  • Blackshield, The Last Son of Prospero, The Soul, Severed & Magisterium by Chris Wraight

Fury of Magnus

The Horus Heresy: The Siege of Terra

Graham McNeill

In the midst of the Siege of Terra, Magnus the Red embarks on a very personal mission -- one that will bring him face to face with the Emperor once more!

Of all the Emperor's sons who fell to Chaos, it is perhaps Magnus the Red whose tale is the most tragic. Sanctioned because of his desire for knowledge, chastised, judged, and shattered to his very elements -- there is much for the Crimson King to feel vengeful for. Yet revenge is not the only thing that draws him to Terra alongside the Warmaster's besieging armies. He seeks something, a fragment, the missing piece of himself that lies within the most impregnable place on the planet -- the inner sanctum of the Imperial Palace. As the greatest conflict of the ages reaches fever pitch, Magnus fights his own inner battle. To be whole once more, he must not only overcome the fiercest of defences, but also face the one being whom he loves and hates with equal fervour more than any other -- his errant father, the Emperor of Mankind.

Sons of the Selenar

The Horus Heresy: The Siege of Terra

Graham McNeill

A Siege of Terra novella from New York Times best selling author Graham McNeill.

The Shattered Legion crew of the Sisypheum, broken and at the end of their endurance, find themselves divided; torn between following their resurrected captain on a suicidal mission or obeying orders to return to Terra and rejoin their Legion brothers.

Following a series of garbled messages intercepted by the Kryptos, the divided warriors descend to the shattered surface of Luna. Here, their bonds of loyalty, duty, as well as their devotion to one another will be tested as ancient horrors of the earliest days of genemanipulation are unleashed, and a longburied secret is revealed.

A secret that will have farreaching consequences for the future course of the galaxy, no matter who eventually claims Terra.

The Solar War

The Horus Heresy: The Siege of Terra: Book 1

John French

Explore the final stages of the New York Times Bestselling Series The Horus Heresy in this fantastic miniseries, a must have for all fans!

After seven years of bitter war, the end has come at last for the conflict known infamously as the Horus Heresy. Terra now lies within the Warmaster's sights, the Throneworld and the seat of his father's rule. Horus' desire is nothing less than the death of the Emperor of Mankind and the utter subjugation of the Imperium. He has become the ascendant vessel of Chaos, and amassed a terrible army with which to enact his will and vengeance. But the way to the Throne will be hard as the primarch Rogal Dorn, the Praetorian and protector of Terra, marshals the defences. First and foremost, Horus must challenge the might of the Sol System itself and the many fleets and bulwarks arrayed there. To gain even a foothold on Terran soil, he must first contend the Solar War. Thus the first stage of the greatest conflict in the history of all mankind begins.

The Lost and the Damned

The Horus Heresy: The Siege of Terra: Book 2

Guy Haley

Book 2 in The Horus Heresy: The Siege of Terra. Essential reading for all Horus Heresy fans. Discover the lengths to which Horus will go to claim Terra as his own!

On the thirteenth day of Secundus, the bombardment of Terra began... With the solar defences overcome through the devastating strength of the Traitor armada and the power of the warp, Horus launches his assault on the Throneworld in earnest. After withstanding a ferocious barrage of ordnance, an immense ground war commences outside the Palace with every inch gained paid for in the lives of billions. The front lines are beyond horrific and the very air is reduced to poison and blood. Bodies are thrown into the meatgrinder but the outer redoubts cannot possibly hold for long, even with the loyal primarchs to reinforce them. For Horus has his own generals to call upon... Between the plague weapons of Mortarion and the fury of Angron, the defenders face a losing battle.

The First Wall

The Horus Heresy: The Siege of Terra: Book 3

Gav Thorpe

Book 3 in the Global best selling Horus Heresy Siege of Terra series

The war for the fate of mankind blazes on. Though the outer defences have fallen, the walls of the Palace itself remain inviolate as Rogal Dorn, the Praetorian of Terra himself, uses every known stratagem and ploy to keep Horus's vast armies at bay. In Perturabo, the Traitor siegebreaker, Dorn faces an adversary worthy of his skill. A terrible, grinding attrition ensues. The crucial battle for the Lion's Gate spaceport is at the heart of this conflict. With it in their possession, the Traitors can land their most devastating weapons on Terran soil. Dorn knows it must not fall. But with enemies attacking from within as well as without and the stirrings of the neverborn drawn to the slaughter, can the Imperial defenders possibly prevail?

Saturnine

The Horus Heresy: The Siege of Terra: Book 4

Dan Abnett

As the traitors tighten their grip on Terra, Rogal Dorn must marshal the Imperial hosts to weather the storm. But not all of the defenders will survive the onslaught…

The Traitor Host of Horus Lupercal tightens its iron grip on the Palace of Terra, and one by one the walls and bastions begin to crumple and collapse. Rogal Dorn, Praetorian of Terra, redoubles his efforts to keep the relentless enemy at bay, but his forces are vastly outnumbered and hopelessly outgunned. Dorn simply cannot defend everything. Any chance of survival now requires sacrifice, but what battles dare he lose so that others can be won? Is there one tactical stroke, one crucial combat, that could turn the tide forever and win the war outright?

Mortis

The Horus Heresy: The Siege of Terra: Book 5

John French

The victories of Saturnine and the sacrifices of the Eternity Wall space port have faded into the hope of yesterday. Denied but not defeated, the traitors intensify their assault on the Imperial Palace. With the principal space ports in Horus' hands, the Warmaster now drains the heavens of his reserves. As the pressure of the assault increases, the power of Chaos waxes. The waking lives of the defenders are filled with despair, while their dreams pull them in search of a false paradise.

As the fabric of the defences fails and the will of those who stand on them cracks, Horus commands the Titans of the Legio Mortis to breach the walls. Against them stands the might of Mercury Wall and the strength of the Legio Ignatum. Ancient rivals, the god-engines of both Legions meet in battle, while within the walls a few desperate individuals seek a way to turn back the tide of the warp's malign influence. Across Terra lost warriors and travellers make their way through wastelands and gardens of horror, towards home and an unknown future.

Warhawk

The Horus Heresy: The Siege of Terra: Book 6

Chris Wraight

With the Lion's Gate space port taken by the enemy, Jaghatai Khan of the White Scars prepares a brazen gambit, but one of his former brothers rises to take up arms against him.

The Inner Walls are breached.

Traitor vanguards tear towards the heart of the Palace, sensing victory. Desperate gambits are attempted: an unwilling saint is released into the ruins, as well as an enthusiastic sinner. A black sword rises, forged from spite, ready to create a legend. But amid the slaughter, Jaghatai Khan, Warhawk of Chogoris, prepares to launch the most audacious strike of the conflict. His goal is nothing less than the liberation of the Lion's Gate space port. Cut off from any help, he stakes everything on one desperate counter-offensive, launched against an old enemy who has been made far greater than he ever was before. As the White Scars ride out against the newly crowned lords of life and death, they know that defeat for them dooms not only the Legion, but Terra itself.

Echoes of Eternity

The Horus Heresy: The Siege of Terra: Book 7

Aaron Dembski-Bowden

The walls have fallen. The defenders are broken. The Inner Palace lies in ruins.

The Warmaster's horde advances through the fire and ash of Terra's dying breaths, forcing the loyalists back to the Delphic Battlement -- the very walls of the Sanctum Imperialis. Angron, Primarch of the World Eaters and Herald of Horus, has achieved immortality through annihilation -- now he leads the armies of the damned in a wrathful tide, destroying all before them as the warp begins its poisonous corruption of Terra's very soil.

For the Emperor's beleaguered forces, the end has come. The Khan lies on the edge of death. Rogal Dorn is encircled, fighting his own war at Bhab Bastion. Guilliman will not reach Terra in time. Without his brothers, Sanguinius -- the Angel of the Ninth Legion -- waits on the final battlements, hoping to rally a desperate band of defenders and refugees for one last stand.

The Siege of Macindaw

The Ranger's Apprentice: Book 6

John Flanagan

After years as a Ranger's apprentice, Will is now the protector of his first fief. Not long into his service, everything that can go wrong does: Keren, a renegade knight, has taken over Castle Macindaw, a strategic gateway to the North--poisoning the royal family in the process--and is holding Will's friend Alyss captive. The situation grows direr when Will uncovers Keren's secret alliance with the Scotti, who have plans to plunder Araluen. Time is of the essence, and Will must recruit a motley crew to rescue Alyss and reclaim Castle Macindaw--before the Scotti can make it their own.

The Siege of Wonder

The Wars: Book 3

Mark S. Geston

After centuries of fighting wizards, dedicated scientists have found the answer to winning the war: turn magic into science. Reduce it to its final empirical base, to be read and studied.

But to gather such information, the Special Office decides a transmitter must be implanted in a legendary unicorn, the prize talisman of the most powerful magician. Then it can spy upon the highest councils of sorcery and the daily transmissions analyzed.

Wearing this electronic eye in places of his own, Aden enters the Holy City and carries out the mission. But it leaves him vulnerable to the wonders of enchantment, and he wanders the middle ground between two warring forces. As scientific rationality picks up momentum and the enchantment of the enemy crumbles away before it, Aden - and those out to stop him - races to find the unicorn again.