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The Art of Howl's Moving Castle

Hayao Miyazaki

Based on the novel by British author Diana Wynne Jones, Howl's Moving Castle gave the internationally renowned director Hayao Miyazaki an opportunity to bring to life a fantastical time in 19th century Europe when science and magic defined the popular zeitgeist.

Veering slightly from its source material, the new Miyazaki movie nonetheless retains all the novel's principal characters. There's a foppish wizard named Howl, a vain witch from the wastelands, an anthropomorphic chimney fire and a young girl who carries a most unusual curse. And, of course, there's the moving castle... a towering, omnipresent structure that dominates the landscape.

Along with a generous collection of concept sketches, fully rendered character and background drawings, paintings and cell images, The Art of Howl's Moving Castle also presents interviews and comments with the production staff, including key points directly from the director.

Howl's Moving Castle

Howl's Castle: Book 1

Diana Wynne Jones

Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl's castle. To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there's far more to Howl—and herself—than first meets the eye.

Castle in the Air

Howl's Castle: Book 2

Diana Wynne Jones

Having long indulged himself in daydreams more exciting than his mundane life as a carpet merchant, Abdullah unexpectedly purchases a magic carpet and his life changes dramatically as his daydreams come true and dangerous adventures become daily fare.

House of Many Ways

Howl's Castle: Book 3

Diana Wynne Jones

Charmain Baker is in over her head. Looking after Great Uncle William's tiny cottage while he's ill should have been easy, but Great Uncle William is better known as the Royal Wizard Norland and his house bends space and time. Its single door leads to any number of places - the bedrooms, the kitchen, the caves under the mountains, the past, to name but a few. By opening that door, Charmain is now also looking after an extremely magical stray dog, a muddled young apprentice wizard and a box of the king's most treasured documents, as well as irritating a clan of small blue creatures. Caught up in an intense royal search, she encounters an intimidating sorceress named Sophie. And where Sophie is, can the Wizard Howl and fire demon Calcifer be far behind?