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Shadow of the Scorpion

Agent Cormac Series

Neal Asher

Ian Cormac's Early Years!

Raised to adulthood during the end of the war between the human Polity and a vicious alien race, the Prador, Ian Cormac, is haunted by childhood memories of a sinister scorpion-shaped war drone and the burden of losses he doesn't remember. Cormac signs up with Earth Central Security and is sent out to help restore and maintain order on worlds devastated by the war.There he discovers that though the Prador remain as murderous as ever, they are not anywhere near as treacherous or dangerous as some of his fellow humans, some closer to him than he would like. Amidst the ruins left by wartime genocides, Cormac will discover in himself a cold capacity for violence and learn some horrible truths about his own past while trying to stay alive on his course of vengeance.

Polity Agent

Agent Cormac Series: Book 4

Neal Asher

From 800 years in the future, a runcible gate is opened into the Polity and those coming through it have been sent specially to take the alien 'Maker' back to its home civilization in the Small Magellanic cloud. Once these refugees are safely through, the gate itself is rapidly shut down - because something alien is pursuing them. The gate is then dumped into a nearby sun.

From those refugees who get through, agent Cormac learns that the Maker civilization has been destroyed by pernicious virus known as the Jain technology. This, of course, raised questions: why was Dragon, a massive bioconstruct of the Makers, really sent to the Polity; why did a Jain node suddenly end up in the hands of someone who could do the most damage with it?

Meanwhile an entity called the Legate is distributing pernicious Jain nodes ...and a renegade attack ship, The King of Hearts, has encountered something very nasty outside the Polity itself.

Line War

Agent Cormac Series: Book 5

Neal Asher

The Polity is under attack from melded AI entity controlling the lethal Jain technology, but the attack seems to have no coherence. When one of Erebus’s wormships kills millions on the world of Klurhammon, a high-tech agricultural world of no real tactical significance, Cormac is sent to investigate, though he is struggling to control an ability no human being should possess, and beginning to question the motives of his AI masters.

Further attacks and seemingly indiscriminate slaughter ensue, but only serve to bring some of the most dangerous individuals in the Polity into the war. Mr Crane, the indefatigable brass killing machine sets out for vengeance. Orlandine, a vastly-augmented haiman who herself controls Jain technology, seeks a weapon of appalling power and finds allies from an ancient war.

Meanwhile Mika, scientist and Dragon expert, is again kidnapped by that alien entity and dragged to the heart of things; to wake the makers of Jain technology from their five million year slumber.

But Erebus’s attacks are not indiscriminate, and could spell the end of the Polity...