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Wikihistory

Desmond Warzel

This short story originally appeared in Abyss & Apex #24, Fourth Quarter 2007.

International Association of Time Travelers: Members' Forum
Subforum: Europe--Twentieth Century--Second World War Page 263

Read the full story for free at Abyss & Apex or Tor.com.

The Test

Sylvain Neuvel

Britain, the not-too-distant future.

Idir is sitting the British Citizenship Test.

He wants his family to belong.

Twenty-five questions to determine their fate. Twenty-five chances to impress.

When the test takes an unexpected and tragic turn, Idir is handed the power of life and death.

How do you value a life when all you have is multiple choice?

Snow Crash

Neal Stephenson

Only once in a great while does a writer come along who defies comparison--a writer so original he redefines the way we look at the world. Neal Stephenson is such a writer and Snow Crash is such a novel, weaving virtual reality, Sumerian myth, and just about everything in between with a cool, hip cybersensibility to bring us the gigathriller of the information age.

In reality, Hiro Protagonist delivers pizza for Uncle Enzo's CosaNostra Pizza Inc., but in the Metaverse he's a warrior prince. Plunging headlong into the enigma of a new computer virus that's striking down hackers everywhere, he races along the neon-lit streets on a search-and-destroy mission for the shadowy virtual villain threatening to bring about Infocalypse. Snow Crash is a mind-altering romp through a future America so bizarre, so outrageous...you'll recognize it immediately.

After Atlas

Planetfall: Book 2

Emma Newman

Acclaimed author Emma Newman returns to the captivating universe she created in Planetfall with a stunning science fiction mystery where one man's murder is much more than it seems...

Govcorp detective Carlos Moreno was only a baby when Atlas left Earth to seek truth among the stars. But in that moment, the course of Carlos's entire life changed. Atlas is what took his mother away; what made his father lose hope; what led Alejandro Casales, leader of the religious cult known as the Circle, to his door. And now, on the eve of the fortieth anniversary of Atlas's departure, it's got something to do why Casales was found dead in his hotel room--and why Carlos is the man in charge of the investigation.

To figure out who killed one of the most powerful men on Earth, Carlos is supposed to put aside his personal history. But the deeper he delves into the case, the more he realizes that escaping the past is not so easy. There's more to Casales's death than meets the eye, and something much more sinister to the legacy of Atlas than anyone realizes...

The Futurological Congress: From the Memoirs of Ijon Tichy

Ijon Tichy

Stanislaw Lem

Bringing his twin gifts of scientific speculation and scathing satire to bear on that hapless planet, Earth, Lem sends his unlucky cosmonaut, Ijon Tichy, to the Eighth Futurological Congress. Caught up in local revolution, Tichy is shot and so critically wounded that he is flashfrozen to await a future cure. Translated by Michael Kandel.

Ready Player One

Ready Player One: Book 1

Ernest Cline

It's the year 2044, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune-and remarkable power-to whoever can unlock them.

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved-that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly the whole world is watching, and thousands of competitors join the hunt-among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life-and love-in the real world he's always been so desperate to escape.

A world at stake.

A quest for the ultimate prize.

Bellwether

Connie Willis

Sandra Foster studies fads and their meanings for the HiTek corporation. Bennet O'Reilly works with monkey group behavior and chaos theory for the same company. When the two are thrust together due to a misdelivered package and a run of seemingly bad luck, they find a joint project in a flock of sheep. But a series of setbacks and disappointments arise before they are able to find answers to their questions.

For the Win

Cory Doctorow

In the virtual future, you must organize to survive

At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual "gold," jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world's poorest countries, where countless "gold farmers," bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay.

Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of "General Robotwalla." In Shenzen, heart of China's industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo.

The ruthless forces arrayed against them are willing to use any means to protect their power-including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister's people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once-a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.

Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation.

Download this book for free from the author's website.

To Say Nothing of the Dog

Oxford Time Travel: Book 3

Connie Willis

In her first full-length novel since her critically acclaimed Doomsday Book Connie Willis, winner of multiple Hugo and Nebula Awards, once again visits the unpredictable world of time travel. But this time the result is a joyous journey into a past and future of comic mishaps and historical cross-purposes, in which the power of human love can still make all the difference.

On the surface, England in the summer of 1888 is possibly the most restful time in history--lazy afternoons boating on the Thames, tea parties, croquet on the lawn--and time traveler Ned Henry is badly in need of a rest. He's been shuttling back and forth between the 21st century and the 1940s looking for a Victorian atrocity called the bishop's birdstump. It's only the latest in a long string of assignments from Lady Schrapnell, the rich dowager who has invaded Oxford University. She's promised to endow the university's time-travel research project in return for their help in rebuilding the famed Coventry Cathedral, destroyed in a Nazi air raid over a hundred years before.

But the bargain has turned into a nightmare. Lady Schrapnell's motto is "God is in the details," and as the l25th anniversary of the cathedral's destruction--and the deadline for its proposed completion--approaches, time-travel research has fallen by the wayside. Now Ned and his colleagues are frantically engaged in installing organ pipes, researching misericords, and generally risking life and limb. So when Ned gets the chance to escape to the Victorian era, he jumps at it. Unfortunately, he isn't really being sent there to recover from his time-lag symptoms, but to correct an incongruity a fellow historian, Verity Kindle, has inadvertently created by bringing something forward from the past.

In theory, such an act is impossible. But now it has happened, and it's up to Ned and Verity to correct the incongruity before it alters history or, worse, destroys the space-time continuum. And they have to do it while coping with eccentric Oxford dons, table-rapping spiritualists, a very spoiled young lady, and an even more spoiled cat. As Ned and Verity try frantically to hold things together and find out why the incongruity happened, the breach widens, time travel goes amok, and everything starts to fall apart--until the fate of the entire space-time continuum hangs on a sÚance, a butler, a bulldog, the battle of Waterloo, and, above all, on the bishop's birdstump.

At once a mystery novel, a time-travel adventure, and a Shakespearean comedy, To Say Nothing of the Dog is a witty and imaginative tale of misconceptions, misunderstandings, and a chaotic world in which the shortest distance between two points is never a straight line, and the secret to the universe truly lies "in the details."

Before Mars

Planetfall: Book 3

Emma Newman

After months of travel, Anna Kubrin finally arrives on Mars for her new job as a geologist and de facto artist-in-residence. Already she feels like she is losing the connection with her husband and baby at home on Earth--and she'll be on Mars for over a year. Throwing herself into her work, she tries her best to fit in with the team.

But in her new room on the base, Anna finds a mysterious note written in her own handwriting, warning her not to trust the colony psychologist. A note she can't remember writing. She unpacks her wedding ring, only to find it has been replaced by a fake.

Finding a footprint in a place the colony AI claims has never been visited by humans, Anna begins to suspect that her assignment isn't as simple as she was led to believe. Is she caught up in an elaborate corporate conspiracy, or is she actually losing her mind? Regardless of what horrors she might discover, or what they might do to her sanity, Anna has find the truth before her own mind destroys her.

The Shockwave Rider

John Brunner

He Was The Most Dangerous Fugitive Alive, But He Didn't Exist!

Nickie Haflinger had lived a score of lifetimes...but technically he didn't exist. He was a fugitive from Tarnover, the high-powered government think tank that had educated him. First he had broken his identity code -- then he escaped.

Now he had to find a way to restore sanity and personal freedom to the computerized masses and to save a world tottering on the brink of disaster.

He didn't care how he did it...but the government did. That's when his Tarnover teachers got him back in their labs...and Nickie Haflinger was set up for a whole new education!

Head On

Lock In: Book 2

John Scalzi

In the standalone follow-up to Lock In, chilling near-future SF is combined with the thrill of a gritty cop procedural, snappy dialogue and technological speculation on the future world of sports.

Hilketa is a frenetic and violent pastime where players attack each other with swords and hammers. The main goal of the game: obtain your opponent's head and carry it through the goalposts. With flesh and bone bodies, a sport like this would be impossible. But all the players are "threeps," robot-like bodies controlled by people with Haden's Syndrome, so anything goes. No one gets hurt, but the brutality is real and the crowds love it.

Until a star athlete drops dead on the playing field.

Is it an accident or murder? FBI Agents and Haden-related crime investigators, Chris Shane and Leslie Vann, are called in to uncover the truth -- and in doing so travel to the darker side of the fast-growing sport of Hilketa, where fortunes are made or lost, and where players and owners do whatever it takes to win, on and off the field.

D. A.

Connie Willis

Theodora Baumgarten has just been selected as an IASA space cadet, and therein lies the problem. She didn't apply for the ultra-coveted posting, and doesn't relish spending years aboard the ship to which she's been assigned.

But the plucky young heroine, in true Heinlein fashion, has no plans to go along with the program. Aided by her hacker best friend Kimkim, in a screwball comedy that has become Connie Willis' hallmark, Theodora will stop at nothing to uncover the conspiracy that has her shanghaied.

A Song for a New Day

Sarah Pinsker

In the Before, when the government didn't prohibit large public gatherings, Luce Cannon was on top of the world. One of her songs had just taken off and she was on her way to becoming a star. Now, in the After, terror attacks and deadly viruses have led the government to ban concerts, and Luce's connection to the world--her music, her purpose--is closed off forever. She does what she has to do: she performs in illegal concerts to a small but passionate community, always evading the law.

Rosemary Laws barely remembers the Before times. She spends her days in Hoodspace, helping customers order all of their goods online for drone delivery--no physical contact with humans needed. By lucky chance, she finds a new job and a new calling: discover amazing musicians and bring their concerts to everyone via virtual reality. The only catch is that she'll have to do something she's never done before and go out in public. Find the illegal concerts and bring musicians into the limelight they deserve. But when she sees how the world could actually be, that won't be enough.

Maul

Tricia Sullivan

In a mall like any other, two gangs of teenaged girls are about to embark on an orgy of shopping and designer violence. In the battleground of cool, they'll fight for their lives to prove that "image is everything." And in another place, within a sealed room, a lone man fights an equally desperate war against a new virus and the scientists who have developed it. If anyone gets out alive, it will be a small miracle.

Crosstalk

Connie Willis

In the not-too-distant future, a simple outpatient procedure to increase empathy between romantic partners has become all the rage. And Briddey Flannigan is delighted when her boyfriend, Trent, suggests undergoing the operation prior to a marriage proposal -- to enjoy better emotional connection and a perfect relationship with complete communication and understanding. But things don't quite work out as planned, and Briddey finds herself connected to someone else entirely -- in a way far beyond what she signed up for.

It is almost more than she can handle -- especially when the stress of managing her all-too-eager-to-communicate-at-all-times family is already burdening her brain. But that's only the beginning. As things go from bad to worse, she begins to see the dark side of too much information, and to realize love -- and communication -- are far more complicated than she ever imagined.

Double Star

Robert A. Heinlein

One minute, down and out actor Lorenzo Smythe was -- as usual -- in a bar, drinking away his troubles as he watched his career go down the tubes. Then a space pilot bought him a drink, and the next thing Smythe knew, he was shanghaied to Mars.

Suddenly he found himself agreeing to the most difficult role of his career: impersonating an important politician who had been kidnapped. Peace with the Martians was at stake -- failure to pull off the act could result in interplanetary war. And Smythe's own life was on the line -- for if he wasn't assassinated, there was always the possibility that he might be trapped in his new role forever!

Zodiac

Neal Stephenson

Sangamon Taylor's a New Age Sam Spade who sports a wet suit instead of a trench coat and prefers Jolt from the can to Scotch on the rocks. He knows about chemical sludge the way he knows about evil -- all too intimately. And the toxic trail he follows leads to some high and foul places. Before long Taylor's house is bombed, his every move followed, he's adopted by reservation Indians, moves onto the FBI's most wanted list, makes up with his girlfriend, and plays a starring role in the near-assassination of a presidential candidate.

Closing the case with the aid of his burnout roomate, his tofu-eating comrades, three major networks, and a range of unconventional weaponry, Sangamon Taylor pulls off the most startling caper in Boston Harbor since the Tea Party. As he navigates this ecological thriller with hardboiled wit and the biggest outboard motor he can get his hands on, Taylor reveals himself as one of the last of the white-hatted good guys in a very toxic world.

Air

Geoff Ryman

When the UN decides to test the radical new technology Air, Mae is boiling laundry and chatting with elderly Mrs Tung. The massive surge of Air energy swamps them, and when the test is finished, Mrs Tung is dead, and Mae has absorbed her 90 years of memories. Rocked by the unexpected deaths and disorientation, the UN delays fully implementing Air, but Mae sees at once that her way of life is ending. Half-mad, struggling with information overload, the resentment of much of the village, and a complex family situation, she works fiercely to learn what she needs to ride the tiger of change.

Rainbows End

Vernor Vinge

Four time Hugo Award winner Vernor Vinge has taken readers to the depths of space and into the far future in his bestselling novels A Fire Upon the Deep and A Deepness in the Sky. Now, he has written a science-fiction thriller set in a place and time as exciting and strange as any far-future world: San Diego, California, 2025.

Robert Gu is a recovering Alzheimer's patient. The world that he remembers was much as we know it today. Now, as he regains his faculties through a cure developed during the years of his near-fatal decline, he discovers that the world has changed and so has his place in it. He was a world-renowned poet. Now he is seventy-five years old, though by a medical miracle he looks much younger, and he's starting over, for the first time unsure of his poetic gifts . Living with his son's family, he has no choice but to learn how to cope with a new information age in which the virtual and the real are a seamless continuum, layers of reality built on digital views seen by a single person or millions, depending on your choice. But the consensus reality of the digital world is available only if, like his thirteen-year-old granddaughter Miri, you know how to wear your wireless access-through nodes designed into smart clothes-and to see the digital context-through smart contact lenses.

With knowledge comes risk. When Robert begins to re-train at Fairmont High, learning with other older people what is second nature to Miri and other teens at school, he unwittingly becomes part of a wide-ranging conspiracy to use technology as a tool for world domination.

In a world where every computer chip has Homeland Security built-in, this conspiracy is something that baffles even the most sophisticated security analysts, including Robert's son and daughter-in law, two top people in the U.S. military. And even Miri, in her attempts to protect her grandfather, may be entangled in the plot.

As Robert becomes more deeply involved in conspiracy, he is shocked to learn of a radical change planned for the UCSD Geisel Library; all the books there, and worldwide, would cease to physically exist. He and his fellow re-trainees feel compelled to join protests against the change. With forces around the world converging on San Diego, both the conspiracy and the protest climax in a spectacular moment as unique and satisfying as it is unexpected. This is science fiction at its very best, by a master storyteller at his peak.

Wolves

Simon Ings

The new novel from Simon Ings is a story that balances on the knife blade of a new technology. Augmented Reality uses computing power to overlay a digital imagined reality over the real world. Whether it be adverts or imagined buildings and imagined people with Augmented Reality the world is no longer as it appears to you, it is as it is imagined by someone else. Ings takes the satire and mordant satirical view of J.G. Ballard and propels it into the 21st century. Two friends are working at the cutting edge of this technology and when they are offered backing to take the idea and make it into the next global entertainment they realise that wolves hunt in this imagined world. And the wolves might be them. A story about technology becomes a personal quest into a changed world and the pursuit of a secret from the past. A secret about a missing mother, a secret that could hide a murder. This is no dry analysis of how a technology might change us, it is a terrifying thriller, a picture of a dark tomorrow that is just around the corner.

Gnomon

Nick Harkaway

Near-future Britain is not just a nation under surveillance but one built on it: a radical experiment in personal transparency and ambient direct democracy. Every action is seen, every word is recorded.

Diana Hunter is a refusenik, a has-been cult novelist who lives in a house with its own Faraday cage: no electronic signals can enter or leave. She runs a lending library and conducts business by barter. She is off the grid in a society where the grid is everything. Denounced, arrested and interrogated by a machine that reads your life history from your brain, she dies in custody.

Mielikki Neith is the investigator charged with discovering how this tragedy occurred. Neith is Hunter's opposite. She is a woman in her prime, a stalwart advocate of the System. It is the most democratic of governments, and Neith will protect it with her life.

When Neith opens the record of the interrogation, she finds not Hunter's mind but four others, none of which can possibly be there: the banker Constantine Kyriakos, pursued by a ghostly shark that eats corporations; the alchemist Athenais Karthagonensis, jilted lover of St Augustine of Hippo and mother to his dead son, kidnapped and required to perform a miracle; Berihun Bekele, artist and grandfather, who must escape an arson fire by walking through walls--if only he can remember how; and Gnomon, a sociopathic human intelligence from a distant future, falling backwards in time to conduct four assassinations.

Aided--or perhaps opposed--by the pale and paradoxical Regno Lönnrot, Neith must work her way through the puzzles of her case and find the meaning of these impossible lives. Hunter has left her a message, but is it one she should heed, or a lie to lead her into catastrophe? And as the stories combine and the secrets and encryptions of Gnomon are revealed, the question becomes the most fundamental of all: who will live, and who will die?

Dream Park

Dream Park: Book 1

Larry Niven
Steven Barnes

They were all playing games.... but one of them was playing for keeps.

Chet Henderson was playing at revenge, an to boost his flagging reputation as a Lore-master.

Richard Lopez was playing to prove this his earlier successes as a Gamemaster were no fluke.

Ollie and Gwen and Mary-em and Tony were playing because it made them feel alive.

Alex Griffin was playing to protect Dream Park's darkest secret.

In Dream Park, everyone plays. But if some win, some have to lose. And losing can be a matter of life or death.

The Long Earth

The Long Earth: Book 1

Stephen Baxter
Terry Pratchett

NORMALLY, WHEN THERE WAS NOTHING TO DO, HE LISTENED TO THE SILENCE.

The Silence was very faint here. Almost drowned out by the sounds of the mundane world. Did people in this polished building understand how noisy it was? The roar of air conditioners and computer fans, the susurration of many voices heard but not decipherable.... This was the office of the transEarth Institute, an arm of the Black Corporation. The faceless office, all plasterboard and chrome, was dominated by a huge logo, a chesspiece knight. This wasn't Joshua's world. None of it was his world. In fact, when you got right down to it, he didn't have a world; he had all of them.

ALL OF THE LONG EARTH.

Fools

Pat Cadigan

With brain-suckers and body-snatchers around, not even your own identity is safe. When Marva, a Method actress, wakes up in a hologram pool in a club with new clothes, lots of money and a memory of murder, she knows something is wrong.

Player Piano

Kurt Vonnegut, Jr.

Vonnegut's first novel spins the chilling tale of engineer Dr. Paul Proteus, who must find a way to live in a world dominated by a super computer and run completely by machines. His rebellion is a wildly funny, darkly satirical look at the modern society of the mid 20th century.

Fallen Angels

Michael Flynn
Larry Niven
Jerry Pournelle

As the world reels under the sudden onslaught of the new ice age, the lunatic fringe of the environmental movement controls the U.S. government. Abandoned by Earth, the space colonies must replenish their air supply by scoopships diving into the atmosphere -- but Alex and Gordon's ship was hit by a missile, sending them tumbling out of the sky to be hunted by authorities who want them dead or alive. . . . But wait! There is one pro-tech group left on Earth: science fiction fandom! How they get our guys from the permafrost to orbit in twenty incredibly difficult stages -- and why they bother -- is the story of two very "Fallen Angels."

Jennifer Government

Max Barry

Jennifer Government is Here to Help!

In Max Barry's twisted, hilarious vision of the near future, the world is run by giant American corporations (except for a few deluded holdouts like the French); taxes are illegal; employees take the last names of the companies they work for; The Police and The NRA are publicly-traded security firms; the U.S. government may only investigate crimes if they can bill a citizen directly. It's a free market paradise!

Hack Nike is a lowly Merchandising Officer who's not very good at negotiating his salary. So when John Nike and John Nike, executives from the promised land of Marketing, offer him a contract, he signs without reading it. Unfortunately, Hack's new contract involves shooting teenagers to build up street cred for Nike's new line of $2,500 sneakers. Scared, Hack goes to The Police, who assume he's asking for a subcontracting deal and lease the assassinations to the NRA.

Soon Hack finds himself pursued by Jennifer Government, a tough-talking agent with a barcode tattoo under her eye and a rabid determination to nail John Nike (the boss of the other John Nike). In a world where your job title means everything, the most cherished possession is a platinum credit card, and advertising jingles give way to automatic weapons in the fight for market share, Jennifer Government is the consumer watchdog from hell.

Jennifer Government is the kind of novel that can become a byword--a Catch-22 for the New World Order, a satire both broad and pointed, deeply funny and disturbingly on-target.

The California Voodoo Game

Dream Park: Book 3

Larry Niven
Steven Barnes

Dream Park, the ultimate in amusement parks, was about to embark on the greatest Game ever: the California Voodoo Game. Across the world bets were being placed; fortunes and reputations hung in the balance. Gaming careers would be made--or destroyed. And the most advanced software package ever invented was going to be tested.

But one of the players was a murderer--and worse. Only Alex Griffin, head of Dream Park Security, and Game Master Tony McWhirter guessed the extent of the treachery tainting the Game. Somehow, they had to catch the killer--but above all, the Game must go on....

Friday

Robert A. Heinlein

Friday is her name... She is as thoroughly resourceful as she is strikingly beautiful. She is one of the best interplanetary agents in the business. And she is an Artificial Person... the ultimate glory of genetic engineering.

Friday... not since Valentine Michael Smith, hero of the bestselling Stranger in a Strange Land, has Robert Heinlein created a more captivating protagonist... in a novel every bit as entertaining and exciting as this Grand Master of science fiction, now in his seventy-fifth year, has given us over his four-decade career.

Friday is a secret courier. She is employed by a man known to her only as "Boss." Operating from and over a near-future Earth, in which North America has become Balkanized into dozens of independent states, where culture has become bizarrely vulgarized and chaos is the happy norm, she finds herself on shuttlecock assignment at Boss's seemingly whimsical behest. From New Zealand to Canada, from one to another of the new states of America's disunion, she keeps her balance nimbly with quick, expeditious solutions to one calamity and scrape after another. Desperate for human identity and relationships, she is never sure whether she is one step ahead of, or one step behind, the ultimate fate of the human race.

Ready Player Two

Ready Player One: Book 2

Ernest Cline

AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. ARE YOU READY?

Days after winning OASIS founder James Halliday's contest, Wade Watts makes a discovery that changes everything.

Hidden within Halliday's vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous--and addictive--than even Wade dreamed possible.

With it comes a new riddle, and a new quest--a last Easter egg from Halliday, hinting at a mysterious prize.

And an unexpected, impossibly powerful, and dangerous new rival awaits, one who'll kill millions to get what he wants.

Wade's life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance.

Fast Times at Fairmont High

Vernor Vinge

Hugo Award winning novella.

In a near future where wireless mind links and wearable computers blur the line between artificial reality and "real" reality, it's final exam time at San Diego's Fairmont Junior High. Juan Orozco and his friends have a killer idea for their off-line project. But can a bunch of 13-year-olds really figure out the secret of what's going on at Torrey Pines Park?

The story originally appeared in the collection The Collected Stories of Vernor Vinge (2001). It can also be found in the anthology The Hard SF Renaissance (2002), edtied by David G. Hartwell and Kathryn Cramer.

The Games

Ted Kosmatka

This stunning first novel from Nebula Award and Theodore Sturgeon Memorial Award finalist Ted Kosmatka is a riveting tale of science cut loose from ethics. Set in an amoral future where genetically engineered monstrosities fight each other to the death in an Olympic event, The Games envisions a harrowing world that may arrive sooner than you think.

Silas Williams is the brilliant geneticist in charge of preparing the U.S. entry into the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: no human DNA is permitted in the design of the entrants. Silas lives and breathes genetics; his designs have led the United States to the gold in every previous event. But the other countries are catching up. Now, desperate for an edge in the upcoming Games, Silas's boss engages an experimental supercomputer to design the genetic code for a gladiator that cannot be beaten.

The result is a highly specialized killing machine, its genome never before seen on earth. Not even Silas, with all his genius and experience, can understand the horror he had a hand in making. And no one, he fears, can anticipate the consequences of entrusting the act of creation to a computer's cold logic.

Now Silas races to understand what the computer has wrought, aided by a beautiful xenobiologist, Vidonia João. Yet as the fast-growing gladiator demonstrates preternatural strength, speed, and-most disquietingly-intelligence, Silas and Vidonia find their scientific curiosity giving way to a most unexpected emotion: sheer terror.

Super Extra Grande

Yoss

With playfulness and ingenuity in the tradition of Douglas Adams, the Cuban science fiction master Yoss delivers a space opera of intergalactic proportions with Super Extra Grande, the winner of the 20th annual UPC Science Fiction Award in 2011.

Set in a distant future, after the invention of faster-than-light space travel has propelled a still-immature mankind into the far corners of the Milky Way, the novel features creatures of immense variety--amoebas that cover entire worlds, sensual females that feed on substances from their males' reproductive systems, talking reptiles, and other creations drawn from the classics of Cuban and international science fiction--all of which serve as colleagues, fellow adventurers, sex partners, teachers, or members of the military high command in the Galactic Community governing this part of the universe. Our protagonist, Jan Amos Sangan Dongo, has a special role in this otherworldly menagerie: He is a veterinarian who specializes in treating enormous animals across the galaxy. When a colonial conflict threatens the fragile peace between the Galaxy's seven intelligent species, Dr. Sangan must embark on a daring mission to enter a gigantic creature and find two swallowed ambassadors--who also happen to be his competing love interests.

Coupling his own extensive studies in (earthly) biology with his vast curiosity and wild imagination, Yoss brings us a rare specimen in the richly parodic tradition of Cuban science fiction.