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The Sphinx of the Ice Realm

Pym: Book 2

Jules Verne

The first complete English translation of Jules Verne's epic fantasy novel. The Full Text of The Narrative of Arthur Gordon Pym by Edgar Allan Poe is also included.

Decades after Edgar Allan Poe's longest and weirdest tale, The Narrative of Arthur Gordon Pym, was published--the protagonist disappearing into the misty, mystifying Antarctic seas; his fate unknown--Jules Verne took up the challenge to answer what had happened to him.

In The Sphinx of the Ice Realm, he penned the most amazing journey of his fabled career: a voyage across the bottom of the world! An astonishing mix of manhunt, sea story, scientific speculation, and polar nightmare, Verne's epic fantasy novel appears here for the first time as a new and complete translation by noted Verne expert Frederick Paul Walter. The book is a treat for any fan of science fiction and fantasy, and includes many fascinating notes for students and scholars alike. In addition, the book features a complete, reader-friendly rendition of the original Poe tale that sparked Verne's uniquely imaginative response.

The story has also been published under various titles: The Sphinx of the Ice Fields, An Antarctic Mystery, The Sphnix of the Ice.

Journey to the Center of the Earth

Voyages Extraordinaires: Book 3

Jules Verne

A classic of nineteenth-century French literature, this science fiction tale delves into the depths of the Earth, and by so doing, reveals the staggeringly long history of our planet.

The Lost World

Professor Challenger: Book 1

Arthur Conan Doyle

An exciting account of a jungle expedition’s encounter with living dinosaurs, written with the same panache exhibited in the author’s Sherlock Holmes mysteries. This 1912 novel, the first installment of the Professor Challenger series, follows an eccentric paleontologist and his companions into the wilds of the Amazon, where they discover iguanodons, pterodactyls, and savage ape-people.

Slan

A. E. Van Vogt

In the 1940s, the Golden Age of science fiction flowered in the magazine Astounding. Editor John W. Campbell, Jr., discovered and promoted great new writers such as Isaac Asimov in New York, Robert A. Heinlein in California, and A.E. van Vogt in Canada, whose novel Slan was one of the basic works of the era. Throughout the forties and into the fifties Slan was considered the single most important SF novel, the one great book that everyone had to read. Many SF fans rallied to the cry, "Fans are slans."

Today it remains a monument to pulp SF adventure, filled with constant action and a cornucopia of ideas. And maybe fans really are slans. Read it and see for yourself.

Wild Cards I

Wild Cards: Book 1

George R. R. Martin

Back in print after a decade, expanded with new original material, this is the first volume of George R. R. Martin's Wild cards shared-world series

There is a secret history of the world-a history in which an alien virus struck the Earth in the aftermath of World War II, endowing a handful of survivors with extraordinary powers. Some were called Aces-those with superhuman mental and physical abilities. Others were termed Jokers-cursed with bizarre mental or physical disabilities. Some turned their talents to the service of humanity. Others used their powers for evil. Wild Cards is their story.

Originally published in 1987, Wild Cards I includes powerful tales by Roger Zelazny, Walter Jon Williams, Howard Waldrop, Lewis Shiner, and George R. R. Martin himself. And this new, expanded edition contains further original tales set at the beginning of the Wild Cards universe, by eminent new writers like Hugo-winner David Levine, noted screenwriter and novelist Michael Cassutt, and New York Times bestseller Carrie Vaughn.

Planet of the Damned

Brion Brandd: Book 1

Harry Harrison

72 hours in Hell! Dis was a harsh, inhospitable, dangerous place and the Magter made it worse. They might have been human once -- but they were something else now. The Magter had only one desire -- to kill everything, themselves, their planet, the universe if they could. Brion Brandd was sent in at the eleventh hour. His mission was to save Dis, but it looked as though he was going to preside over its annihilation.