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Iain M. Banks


Against a Dark Background

Iain M. Banks

Sharrow was once the leader of a personality-attuned combat team in one of the sporadic little commercial wars in the civilization based around the planet Golter. Now she is hunted by the Huhsz, a religious cult which believes that she is the last obstacle before the faith's apotheosis, and her only hope of escape is to find the last of the apocalyptically powerful Lazy Guns before the Huhsz find her.

Her journey through the exotic Golterian system is a destructive and savage odyssey into her past, and that of her family and of the system itself.

Feersum Endjinn

Iain M. Banks

Count Alandre Sessine VII has already died seven times. He has only one life left - one last chance to catch his killer. His only clues point to a conspiracy beyond his own murder. For a catastrophe is fast approaching the earth from which there is no escape - until a loophole through apocalypse is discovered. And a chosen few will do anything to keep it a secret.

Someone has betrayed Sessine, killed him before he could uncover the truth. Now he has three days before his funeral to live the way men used to live: restricted to one life where one mistake could be his last. Suddenly he finds himself an outlaw, a fugitive, a desperado. And his only hope of survival is finding others like himself. Others who hold a piece of the puzzle to an enigmatic weapon of salvation and chaos...

The Algebraist

Iain M. Banks

It is 4034 AD. Humanity has made it to the stars.

Seconded to a military-religious order he's barely heard of, Fassin Taak must travel amongst the Dwellers of the gas giant Nasqueron, in search of a secret hidden for half a billion years. Any help they offer will be on their own terms and in their own time.

But time is one thing Fassin Taak doesn't have, with each passing day bringing the system closer to war - a war that threatens to overwhelm everything and everyone he's ever known.

The Bridge

Iain M. Banks

Orr, the otherwise unnamed protagonist of this Pynchonesque novel, is a successful Scottish engineer who's a bit fed up with life: his work doesn't really interest him anymore; years of doping and boozing have dulled him; his girlfriend has other lovers (he does too, but he would rather she was monogamous). Then one evening he crashes his classic Jaguar into a parked MG. The aftermath is coma and months of amnesiac trance, a condition that Orr apparently comes to prefer. The reader, however, only understands all this towards the end of the novel. Virtually the whole of the narrative consists of Orr's trauma-induced hallucinations. The bridge of the title is a fantastically ramifying construct in Orr's brain resembling an outer-space city in a science fiction movie. Banks' novel is satire, and its target turns out to be the British Isles' equivalent of American "yuppies." Deploying a wide range of stylistic devices, the narrative condemns fiercely an overly mechanistic society and its self-referential ethos.

The State of the Art

Iain M. Banks

The first ever collection of Iain M. Banks's short fiction, this volume includes the acclaimed novella, The State of the Art. This is a striking addition to the growing body of Culture lore, and adds definition and scale to the previous works by using the Earth of 1977 as contrast. The other stories in the collection range from science fiction to horror, dark-coated fantasy to morality tale. All bear the indefinable stamp of Iain Banks's staggering talent.

Table of Contents:

  • The State of the Art - interior artwork by Nick Day
  • 1 - Road of Skulls - (1988) - short story
  • 7 - A Gift from the Culture - [Culture] - (1987) - short story
  • 25 - Odd Attachment - (1989) - short story
  • 33 - Descendant - [Culture] - (1987) - novelette
  • 55 - Cleaning Up - (1987) - short story
  • 73 - Piece - (1989) - short story
  • 83 - The State of the Art - [Culture - 3] - (1989) - novella
  • 175 - Scratch - (1987) - short story

The Wasp Factory

Iain M. Banks

"Two years after I killed Blyth, I murdered my young brother Paul, for quite different reasons and more fundamental reasons than I'd disposed of Blyth, and then a year after that I did my young cousin Esmeralda, more or less on a whim. That's my score to date. Three. I haven't killed anybody for years, and don't intend to ever again. It was just a stage I was going through."

Transition

Iain M. Banks

There is a world that hangs suspended between triumph and catastrophe, between the dismantling of the Wall and the fall of the Twin Towers, frozen in the shadow of suicide terrorism and global financial collapse. Such a world requires a firm hand and a guiding light. But does it need the Concern: an all-powerful organization with a malevolent presiding genius, pervasive influence and numberless invisible operatives in possession of extraordinary powers?

Among those operatives are Temudjin Oh, of mysterious Mongolian origins, an un-killable assassin who journeys between the peaks of Nepal, a version of Victorian London and the dark palaces of Venice under snow; Adrian Cubbish, a restlessly greedy City trader; and a nameless, faceless state-sponsored torturer known only as the Philosopher, who moves between time zones with sinister ease. Then there are those who question the Concern: the bandit queen Mrs. Mulverhill, roaming the worlds recruiting rebels to her side; and Patient 8262, under sedation and feigning madness in a forgotten hospital ward, in hiding from a dirty past.

There is a world that needs help; but whether it needs the Concern is a different matter.

Walking on Glass

Iain M. Banks

Each part of Walking on Glass, apart from the last, is divided into three sections, which appear at first sight to be independent stories. Two of the stories are set in and around Islington in North London, the other is set in the far distant future.

  • Graham Park is a young man in love with a girl he met at a party, Sara ffitch. Richard Slater is his friend. Bob Stock, a "macho black-leathered never-properly-seen image of Nemesis" seems all that stands in the way of Graham's happiness.
  • Steven Grout is a paranoid roadmender who believes himself to be an admiral from a galactic war imprisoned in the body of an Earthman. He believes he is under constant threat from the Microwave Gun, and reads lots of science fiction since "he had long ago realised that if he was going to find any clues to the whereabouts of the Way Out, the location or identity of the Key, there was a good chance he might get some ideas from that type of writing."
  • Quiss is one of a pair of war criminals (the other is Ajayi) from opposing sides in a galactic war, who are imprisoned in the Castle of Bequest (also Castle Doors) and forced to play impossible games until they can solve the riddle "What happens when an unstoppable force meets an immovable object?"

Eventually, links between the three storylines become apparent.

Consider Phlebas

The Culture Cycle: Book 1

Iain M. Banks

The war raged across the galaxy. Billions had died, billions more were doomed. Moons, planets, the very stars themselves, faced destruction, cold-blooded, brutal, and worse, random. The Idirans fought for their Faith; the Culture for its moral right to exist. Principles were at stake. There could be no surrender.

Within the cosmic conflict, an individual crusade. Deep within a fabled labyrinth on a barren world, a Planet of the Dead proscribed to mortals, lay a fugitive Mind. Both the Culture and the Idirans sought it. It was the fate of Horza, the Changer, and his motley crew of unpredictable mercenaries, human and machine, actually to find it, and with it their own destruction.

The Player of Games

The Culture Cycle: Book 2

Iain M. Banks

The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game...a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death.

The State of the Art

The Culture Cycle: Book 3

Iain M. Banks

First published in 1989 as a stand-alone novella titled The State of the Art by Mark V. Ziesing, per copyright page of the story collection also entitled The State of the Art.

Use of Weapons

The Culture Cycle: Book 4

Iain M. Banks

The man known as Cheradenine Zakalwe was one of Special Circumstances' foremost agents, changing the destiny of planets to suit the Culture through intrigue, dirty tricks and military action.

The woman known as Diziet Sma had plucked him from obscurity and pushed him towards his present eminence, but despite all their dealings she did not know him as well as she thought.

The drone known as Skaffen-Amtiskaw knew both of these people. It had once saved the woman's life by massacring her attackers in a particularly bloody manner. It believed the man to be a lost cause. But not even its machine could see the horrors in his past.

Ferociously intelligent, both witty and horrific, USE OF WEAPONS is a masterpiece of science fiction.

Excession

The Culture Cycle: Book 5

Iain M. Banks

Iain M. Banks is a true original, an author whose brilliant speculative fiction has transported us into worlds of unbounded imagination and inimitable revelatory power. Now he takes us on the ultimate trip: to the edge of possibility and to the heart of a cosmic puzzle....

Diplomat Byr Genar-Hofoen has been selected by the Culture to undertake a delicate and dangerous mission. The Department of Special Circumstances--the Culture's espionage and dirty tricks section--has sent him off to investigate a 2,500-year-old mystery: the sudden disappearance of a star fifty times older than the universe itself. But in seeking the secret of the lost sun, Byr risks losing himself.

There is only one way to break the silence of millennia: steal the soul of the long-dead starship captain who first encountered the star, and convince her to be reborn. And in accepting this mission, Byr will be swept into a vast conspiracy that could lead the universe into an age of peace...or to the brink of annihilation.

Inversions

The Culture Cycle: Book 6

Iain M. Banks

Iain M. Banks, the international bestselling author of The Player of Games and Consider Phlebas, is a true original, a literary visionary whose brilliant speculative fiction has transported us into worlds of unbounded imagination. Now, in his acclaimed new novel, Banks presents an engrossing portrait of an alien world, and of two very different people bound by a startling and mysterious secret.

On a backward world with six moons, an alert spy reports on the doings of one Dr. Vosill, who has mysteriously become the personal physician to the king despite being a foreigner and, even more unthinkably, a woman. Vosill has more enemies than she first realizes. But then she also has more remedies in hand than those who wish her ill can ever guess.

Elsewhere, in another palace across the mountains, a man named DeWar serves as chief bodyguard to the Protector General of Tassasen, a profession he describes as the business of "assassinating assassins." DeWar, too, has his enemies, but his foes strike more swiftly, and his means of combating them are more direct.

No one trusts the doctor, and the bodyguard trusts no one, but is there a hidden commonality linking their disparate histories? Spiraling around a central core of mystery, deceit, love, and betrayal. Inversions is a dazzling work of science fiction from a versatile and imaginative author writing at the height of his remarkable powers.

Look to Windward

The Culture Cycle: Book 7

Iain M. Banks

The Twin Novae battle had been one of the last of the Idiran war, and one of the most horrific: desperate to avert their inevitable defeat, the Idirans had induced not one but two suns to explode, snuffing out worlds and biospheres teeming with sentient life. They were attacks of incredible proportion -- gigadeathcrimes. But the war ended, and life went on.

Now, eight hundred years later, light from the first explosion is about to reach the Masaq' Orbital, home to the Culture's most adventurous and decadent souls. There it will fall upon Masaq's 50 billion inhabitants, gathered to commemorate the deaths of the innocent and to reflect, if only for a moment, on what some call the Culture's own complicity in the terrible event.

Also journeying to Masaq' is Major Quilan, an emissary from the war-ravaged world of Chel. In the aftermath of the conflict that split his world apart, most believe he has come to Masaq' to bring home Chel's most brilliant star and self-exiled dissident, the honored Composer Ziller.

Ziller claims he will do anything to avoid a meeting with Major Quilan, who he suspects has come to murder him. But the Major's true assignment will have far greater consequences than the death of a mere political dissident, as part of a conspiracy more ambitious than even he can know -- a mission his superiors have buried so deeply in his mind that even he cannot remember it.

Hailed by SFX magazine as "an excellent hopping-on point if you've never read a Banks SF novel before," Look to Windward is an awe-inspiring immersion into the wildly original, vividly realized civilization that Banks calls the Culture.

Matter

The Culture Cycle: Book 8

Iain M. Banks

In a world renowned even within a galaxy full of wonders, a crime within a war. For one man it means a desperate flight, and a search for the one - maybe two - people who could clear his name. For his brother it means a life lived under constant threat of treachery and murder. And for their sister, even without knowing the full truth, it means returning to a place she'd thought abandoned forever.

Only the sister is not what she once was; Djan Seriy Anaplian has changed almost beyond recognition to become an agent of the Culture's Special Circumstances section, charged with high-level interference in civilizations throughout the greater galaxy.

Concealing her new identity - and her particular set of abilities - might be a dangerous strategy, however. In the world to which Anaplian returns, nothing is quite as it seems; and determining the appropriate level of interference in someone else's war is never a simple matter.

Surface Detail

The Culture Cycle: Book 9

Iain M. Banks

It begins in the realm of the Real, where matter still matters.

It begins with a murder.

And it will not end until the Culture has gone to war with death itself.

Lededje Y'breq is one of the Intagliated, her marked body bearing witness to a family shame, her life belonging to a man whose lust for power is without limit. Prepared to risk everything for her freedom, her release, when it comes, is at a price, and to put things right she will need the help of the Culture.

Benevolent, enlightened and almost infinitely resourceful though it may be, the Culture can only do so much for any individual. With the assistance of one of its most powerful - and arguably deranged - warships, Lededje finds herself heading into a combat zone not even sure which side the Culture is really on. A war - brutal, far-reaching - is already raging within the digital realms that store the souls of the dead, and it's about to erupt into reality.

It started in the realm of the Real and that is where it will end. It will touch countless lives and affect entire civilizations, but at the center of it all is a young woman whose need for revenge masks another motive altogether.

SURFACE DETAIL is Iain M. Banks' new Culture novel, a breathtaking achievement from a writer whose body of work is without parallel in the modern history of science fiction.

The Hydrogen Sonata

The Culture Cycle: Book 10

Iain M. Banks

The Scavenger species are circling. It is, truly, provably, the End Days for the Gzilt civilization.

An ancient people, organized on military principles and yet almost perversely peaceful, the Gzilt helped set up the Culture ten thousand years earlier and were very nearly one of its founding societies, deciding not to join only at the last moment. Now they've made the collective decision to follow the well-trodden path of millions of other civilizations; they are going to Sublime, elevating themselves to a new and almost infinitely more rich and complex existence.

Amid preparations though, the Regimental High Command is destroyed. Lieutenant Commander (reserve) Vyr Cossont appears to have been involved, and she is now wanted - dead, not alive. Aided only by an ancient, reconditioned android and a suspicious Culture avatar, Cossont must complete her last mission given to her by the High Command. She must find the oldest person in the Culture, a man over nine thousand years old, who might have some idea what really happened all that time ago.

It seems that the final days of the Gzilt civilization are likely to prove its most perilous.

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