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Kenneth Bulmer


City Under the Sea

Kenneth Bulmer

DESPOTS OF THE OCEAN BOTTOM

Jeremy Dodge knew the Earth would face starvation if it were not for the new science of "aquaculture". With the world's population numbering many billions, only the extra food being cultivated on the bottom of the sea could feed everyone. But, like the rest of the surface-dwellers, Jeremy did not know what a vicious monopoly underwater cultivation had become. That is, until the dreadful moment when he himself was kidnaped and dragged beneath the depths. And there he was to learn that just making his own escape would not be enough--he would have to save mankind from the tyranny of a new race of water-breathing human monsters!

Beyond the Silver Sky / Meeting at Infinity

John Brunner
Kenneth Bulmer

Beyond the Silver Sky

Keston Ochiltree's visit home had been short and disastrous. His newborn nephew had proved to be one of the Hopeless Ones and had only served to remind him of the present plight of mankind. Keston knew that the decision he was being called on to make might mean a new start for humanity or the end of their underwater civilization.

Each day found more Hopeless Ones being born: pitiful creatures with webbed hands and feet. More important, the inhuman Zammu were pressing their attack in a fierce struggle between species. Most important, the silver sky was lowering. The shimmering sky-level would soon shrink until they had all burned in the gaseous beyond.

So Keston's decision might mean everything. Should he stay in the Emperor's shark-cavalry to fight the Zammu? Or should he join Professor Lansing in an illegal attempt to find what lay beyond the silver sky?

Meeting at Infinity

Allyn Vage was once a beautiful woman, but due to an accident - which may have been a murder attempt - she was now a hopeless cripple, burned and disfigured and without the senses of sight, hearing, smell, taste and touch. When they brought her to Jome Knard, that noted physician had no choice but to employ a certain apparently miraculous device, incomprehensible even to him, to keep her immobile body alive and to restore and regulate her sensory perception.

This strange machine had been imported from a seemingly primitive people on the world of Akkilmar. They had allowed it to be exported, but there was something about it they couldn't - or wouldn't - explain.

Little did either the doctor or his patient realize that between them they had now become the lever that could topple a world!

Beyond the Vanishing Point / The Secret of Zi

Kenneth Bulmer
Ray Cummings

Beyond the Vanishing Point

THEY OPENED THE PANDORA'S BOX OF ATOMIC TRAVEL

When George Randolph first caught sight of Orena, he was astounded by its gleaming perfection. Here were hills and valleys, lakes and streams, glowing with the light of the most precious of metals. And, more astonishing than that, it was a world of miniature perfection--an infinitely tiny universe within a golden atom!

But for Randolph it was also a world aglow with danger. Somewhere in its tiny vastness were the friends he had to rescue. Captives of a madman, they had been reduced to native Orena size; to return to Earth, they needed the growth capsules Randolph was bringing them. It was up to Randolph to find them--and quickly--for the longer they stayed tiny, the closer they came to passing BEYOND THE VANISHING POINT!

The Secret of Zi

For something like two hundred and fifty years Earth had been dominated by humanoid aliens from the star world of Alishang. But man's spirit refused to be conquered. There was a world-wide underground planning for the day of final liberation. And there were four leaders who knew the secret that would guarantee victory - the secret of Zi.

Rupert Clinton, intelligence man for this underground, was not one of those four; yet somewhere deep in the recesses of his subconscious mind, he knew Zi's secret.

City Under the Sea / Star Ways

Poul Anderson
Kenneth Bulmer

City Under the Sea

Jeremy Dodge knew the Earth would face starvation if it were not for the new science of "aquaculture". With the world's population numbering many billions, only the extra food being cultivated on the bottom of the sea could feed everyone.

But, like the rest of the surface-dwellers, Jeremy did not know what a vicious monopoly underwater cultivation had become. That is, until the dreadful moment when he himself was kidnapped and dragged beneath the depths.

And there he was to learn that just making his own escape would not be enough - he would have to save mankind from the tyranny of a new race of water-breathing human monsters!

Star Ways

They called themselves The Nomads. Unplanned by-products of the chaotic explosion of humankind into space, they had evolved for themselves a way of life similar to that of the gypsies of ancient Earth--except that their gypsy wagons were mighty starships, each a self-contained world that housed a clan of many thousands.

It was a hard life, but the only one the nomads knew, or wanted. But someone, or something, did not want them to have it; one by one the nomad starships were disappearing without a trace--and it fell to Joachim, Captain of the Starship Peregrine, to find out why...

Cradle of the Sun / The Wizards of Senchuria

Kenneth Bulmer
Brian Stableford

Cradle of the Sun

Was the world's last coward mankind's final champion?

Call it soul, call it humanity, species--sentience, anything--it was missing. And not only was it gone from mankind, but from man's ancient enemies, the rats, as well. There was no will to power, no will to live... Both intelligent species were dying.

The task of regenerating the world fell to Kavan Lochlain, the last living coward. The only man who cared enough to feel fear, Kavan was afraid of everything. But this fear was going to take him to the Cradle of the Sun, because he was too frightened to let anything stop him.

The Wizards of Senchuria

Scobie Redfern was just a nice good-looking American young man who had never heard of such things as Portals, parallel worlds, and Trugs. So when someone materialized in his apartment with the Trugs in hot pursuit, it all seemed sort of a funny game. But there was nothing amusing about it once the monsters themselves arrived.

For it wasn't long before Scobie was himself running for his life from world to world and from Portal to Portal just to keep one jump ahead of the Trugs, and hoping that the Wizards of Senchuria might, just might, be able to get him back home alive and whole!

Demons' World / I Want the Stars

Kenneth Bulmer
Tom Purdom

Demons' World

Gigantic were The Demons who terrorized the underground kingdom of Archon. Yet, who were they? Whence came their fantastic power? Why did they wage ruthless and relentless war against Archon? These were questions to which there was no answer until Stead arrived in Archon, apparently from nowhere.

Only after he had been a Forager for some months, and had experienced the spine-chilling dangers of The Outside did Stead arrive at a solution. Even then he had a difficult task convincing the Controllers, who, for generations, had insulated themselves against the harsh truth. Only those who had actually seen The Outside - the Foragers, Soldiers and Workers - could properly understand.

I Want the Stars

Where they cosmic teachers - or galactic plotters?

Earthstrings / The Chariots of Ra

Kenneth Bulmer
John Rackham

Earthstrings

Its prize space-colony had grown siltent - and Earth wanted to know why.

The Chariots of Ra

The chariots came on at great speed and there was no mistaking their purpose. Tulley wondered if they were using this place as a base... Then an arrow plunked into the parapet of his chariot. Oolou lashed the reins. The nageres sprang forward. With suicidal speed the two chariot groups closed on each other.

Tulley swallowed down, feeling the dryness in his throat, loosed a shaft at the oncoming mass. There must be twenty chariots out there...

He glanced at Oolou, shouting. She stared back at him with a ghastly grin, the blood pouring from her neck above the corselet where an arrow stood, stark and brutal.

Electric Sword Swallowers / Beyond Capella

Kenneth Bulmer
John Rackham

Electric Sword Swallowers

Delilah was beautiful. Delilah was sexy. And Delilah was to blame for all of Ferdie Foxlee's problems. She had let him down at the crucial moment by falling apart. Literally. And in pieces.

Her right eye popped, dangling on multicoloured cables. Her right breast spun around and flew off into the distance. As her fuses blew, her smile melted in a blaze of sparks.

As an expert in ectoplasmic electronic creations, Ferdie had clearly failed. But eepee experts - even one like Ferdie - are in very high demand. So when he panicked and ran, he ran into the waiting arms of the underworld...

Beyond Capella

They gave him an expendable ship, a screwball crew, and an enemy nobody could locate.

Fugitive of the Stars / Land Beyond the Map

Edmond Hamilton
Kenneth Bulmer

Fugitive of the Stars

Doom cruise of the starship Vega Queen.

Wanted: One outlawed space pilot!
Horne, the spaceship's pilot , had been warned."Don't forget the meteor swarm." And Horne's directional calculations for the Vega Queen's course took that advice into account; the spaceship would go fifteen thousand miles out of its way to avoid those deadly celestial rocks

But when Horne went off duty, he felt himself numbed by a curious druglike leadenness. And the next thing he knew, he was in a lifeboat, speeding away from the floating wreckage of the Vega Queen.

Eighteen survivors out of one hundred and fifty-three passengers. And each one in the tiny space shell believed Horne responsible... deliberate negligence, calculated destruction...

Someone had drugged Horne, he knew; someone had tampered with the ship to alter its course. But who? And for what cosmic purpose?

Land Beyond the Map

Take this route to... Oblivion.

Expressway to an uncharted sphere.
"They're about!" the woman whispered, and Crane abruptly saw a strange light shining through the heavy black curtains that shrouded the house. He crossed to the window and before anyone could stop him he drew the curtain back.

At first he did not understand what he saw: a round gleaming, color-running orb stared unwinkingly back into his face. It was... an eye. An immense sad eye staring at him through the chink of the curtains, an eye surrounded by a living whorl of flame that he had last seen engulfing poor Barney in the parking lot.

At least three others had disappeared into the strange world from which those aliens had come, and a girl had been driven insane by them. And before Crane's quest to unravel the secret of the Map Country was complete, the fate of two worlds would hang in the balance.

Let the Spacemen Beware! / The Wizard of Starship Poseidon

Poul Anderson
Kenneth Bulmer

Let the Spacemen Beware!

The inhabitants of Gwydion are a peaceful race with no weapons let alone concept of hatred or war. Every item on the planet has a mythological meaning to them. All except for one of the plants that grows nearly everywhere. The two main characters have arrived from different planets. One is from a libertarian culture while the other is from a capitalistic culture. They both fall in love with the same woman and are determined to find out why the Gwydions act the way they do.

The Wizard of Starship Poseidon

CONSPIRACY OF GENIUS

His height barely reached five feet, his spindly legs supported a bulging chest, and his eyes protruded grotesquely from a gnome-like head - but within that absurd-looking man lay the mind of a genius.

It was a genius that had carried mankind deep into the secrets of creation and was now on the verge of producing living organisms from test tubes filled with inert chemicals. The world, however, ridiculed the theories of Professor Cheslin Randolph and the government refused to advance the millions needed for the final series of experiments.

But Professor Randolph was determined to get the money - even if it meant turning his powerful brain to robbing a spaceship in mid-flight, using trained viruses as his accomplices.

Mayday Orbit / No Man's World

Poul Anderson
Kenneth Bulmer

Mayday Orbit

Shout it to the stars.

No Man's World

Beyond the star curtain.

Mercenary From Tomorrow / The Key to Venudine

Kenneth Bulmer
Mack Reynolds

Mercenary From Tomorrow

Is the story of 21st Century Earth - a world where work is forgotten, where the masses fight boredom with trank pills and telly, and where it is almost impossible to leave the social class you were born in. You could break the class barrier only by hiring yourself out as a mercenary to fight in the prime-time wars that are fought to keep the telly-viewing public satisfied. That is the only way to move up the ladder - if you could stay alive long enough.

The Key to Venudine

Rodro's men were pushing past, were blundering with reeking weapons into the room to kill and take the princess away.

Lai half stretched up from the princess's restraining arms. The room was empty of other life apart from Sir Fezius and the two knights now lifting their swords, ready to cut down Lai.

A popping noise sounded like a drum bursting. A man appeared in the middle of the room.

One moment he was not there; the next he stood there, holding a bulky stick in his arm, peering about with a white face. He said something that sounded like "Skeet."

The next instant the room resounded with an avalanche roar and a hellfire blast of scorching flame.

Planetary Agent X / Behold the Stars

Kenneth Bulmer
Mack Reynolds

Planetary Agent X

Newly accepted as a Special Agent of the star-spanning United Planets organization, Ronny Bronston found that his first assignment was one which had taken the lives of dozens of agents before him: he was to track down a man named Tommy Paine.

Behold the Stars

White Flag for Earthmen

Man had discovered a means of colonising the galaxy. Through a system of instantaneous matter transmission, men, machines, anything, could be sent light years away in seconds!

Only, men were not the only beings in the galaxy who were expanding, and at 200 light years from Earth the alien Gershmi people made their claims clear, with guns!

It would have been a fair fight between equally matched races, had not the very matter transmitter boxes which had made mankind's expansion possible, suddenly began to put men back together, 200 light years from Earth, with their will to fight removes, so that Earthmen were marching with white flags of truce straight into Gershmi fire!

Project Jove / The Hunters of Jundagai

Kenneth Bulmer
John S. Glasby

Project Jove

Directive: Descend through the intolerable and correct the impossible!

Norbert Donner and Project Director Stanton have worked on Project Jove for six years, observing the work in the Jupiter surface lab by means of the Fly, a remote-controlled exploratory ship.

But their peaceful studies are suddenly disturbed by Senator Clinton Durant, a somewhat paranoid politician from Earth, who is convinced Stanton is hiding something on Jupiter's methane and ammonia clouded surface. Durant decides to ride a Fly down to the surface laboratory, a place in which no human has set foot for ten years.

No one, least of all Donner and Stanton, can convince Durant of the danger he and his two assistants will face, as the South Tropical Disturbance is moving toward an intersection with the Great Red Spot, bringing with it storms devasting even by Jupiter's standards. Into this chaos Durant must plunge, intent on questioning the surface lab robots, whom he suspects of anti-human tendencies.

But Jupiter has other plans for Durant, and he soon finds himself at the mercy of the giant planet and the very men he has accused of treachery.

The Hunters of Jundagai

Quest and quarry are one in the dimensional steeplechase.

Cy Yancey dreamt of being a big game hunter adventuring in Africa. Little did he know that stepping into an alleyway outside his rifle club would lead him to the most important hunt in his life, a hunt that would take Cy much farther than Africa, a hunt through the worlds of the Dimensions, seeking, of all things, Earth!

For Yancey, in trying to grab a cab, ends up hitching a ride with Porteur Zelda and Jorie--escapees from the power of the mysterious Contessa.

Fleeing with them, Yancey is bounced from one Dimension to another until he arrives on Jundagai, planet of the Hunters.

On Jundagai lies the answer to Yancey's dreams. The Hunt reigns supreme, through often one is not sure what the quarry is. But Jundagai holds still a great attraction. Jundagai, Yancey's prison, holds the key to home. Yancey has only to find the right lock before death finds him.

Ships to the Stars / The Million Year Hunt

Fritz Leiber
Kenneth Bulmer

Ships to the Stars

Something had thrown Earth's scientists into an uproar - or rather, nothing had. Because suddenly there was absolutely nothing where something very definitely should have been. Phobos and Deimos, the two moons of Mars. had disappeared.

And that was just the start of it. Before long, more of the solar system's moons were gone... people on Earth were sinking out of sight into the ground... and Earth's telepaths kept having strange dreams, full of foreboding....

A collection of 6 short stories by Fritz Leiber:

  • Dr. Kometevsky's Day - (1952) - shortstory
  • The Big Trek - (1957) - shortstory
  • The Enchanted Forest - (1950) - novelette
  • Deadly Moon - (1960) - novelette
  • The Snowbank Orbit - (1962) - shortstory
  • The Ship Sails at Midnight - (1950) - shortstory

The Million Year Hunt

...He heard a shout, distant and ringing, "No, Carson! Not that door!"

Something green writhed in through that door. Something gaseous, billowing, filling the chamber faster and faster, something that caught at his throat and gagged him, made him wretch, brought streaming tears to his eyes.

Before his eyes stretched a nightmarish growth of vine and tree, of mushroom-headed stalks, of gyrating tentacles swaying from every branch and limb. He heard a shrill, triumphant chittering.

He turned to spring back. A vice closed over his foot and tripped him. He fell, sprawling, his mouth and nostrils filling with stinking mud.

He did not remember anything more for a very long time.

The Fall of the Dream Machine / The Star Venturers

Kenneth Bulmer
Dean Koontz

THE FALL OF THE DREAM MACHINE

When all the world's a stage, director Cockley will run it. If there was a single phrase that captured the public's attention more than any other in 1967, it was this one: "The Medium is the Message." Marshall McLuhan not only made a fortune with it, but established himself as a prophet and philosopher. When McLuhan says the printed word is doomed in our age of electronic communication, everyone listens. Somehow, no one seems to notice that McLuhan's own predictions are presented via the printed word and - by his own theories - are doomed from the start.

Still, it frightens me to think of a future where all artistic outlets are electronic, where all of life becomes an open, sterile, and public thing. In this novel, I have tried to shape a society that has advanced along the lines of the predictions in The Medium is the Message... and then advanced a little further - a little to far.

McLuhan says we are drawing - via electronics - together again into a Village Society. A quick look around at television, telephones, and the recorded messages of today's pop music groups makes this seem a reasonable statement. But what will follow this village stage? A Household society? And after that what will we have - and be?

This is not truly a horror story. Not Quite.

THE STAR VENTURERS

"Heard of you?" The princess spoke with a great weariness. "We hear about all the adventurers of the galaxy. So far all have failed. You will fail too. I know it--but I must go on trying to find the prince. When you are dead and scattered into atoms we shall find another strong man and try again."

"One day, perhaps, we shall succeed. Maybe you will, but I doubt it. You too will be destroyed like all the others."

With these words of confidence ringing in his ears, Big Bill Jarrett was sent out on an impossible journey--one he knew could kill him if he went, and would kill him if he didn't.

The Games of Neith / The Earth Gods Are Coming

Margaret St. Clair
Kenneth Bulmer

The Games of Neit

The people of Gwethym were highly intelligent, rational beings. They worshipped the goddess Neith, not because they believed in such a golden-haired being, but because they recognized the need for religion as a counterbalance to human passions.

So when trouble struck their planet, when they discovered an energy leak which was slowly destroying their world, the Gwethymians turned to science for their answer. If their world was to be saved, the solution must come from the logicians.

Or so they thought, until one day a woman, the image of their goddess Neigh, walked across the waters of the harbor and into their city! Then their trouble was twofold. Would there be anything left to save of their world if they waited for the scientists? And if they didn't, if they put their trust in this goddess whom logic told them could not even exist, would they just be sealing their doom that much quicker?

The Earth Gods Are Coming

The Prophets of Earth slept crated in their thousands.

They filled the ship's bomb-bays, lying quietly waiting in their machine-gleaming metal sheaths.

Each individual one was destined to cover a world.

Each individual one lay there, quiescent in its capsule, awaiting the master command that would send it, after the one before and receding the next in line in strict mathematical order, out over a new and unknown world to plunge down to its destined consummation.

The Key to Irunium / The Wandering Tellurian

Kenneth Bulmer
Alan Schwartz

The Key to Irunium

"A porteur? Never heard of it." Robert Prestin was just an ordinary aviation journalist who had never heard of such things as porteurs, nor of other dimensions that supplied jewels to the Earth, nor of the metamorphic Borgia-like countess who ran the show with the aid of her scarlet-scaled Thrugs. And certainly he had never heard of a lombok vine that could grow faster than a man could run.

No, Robert Prestin was just an ordinary man who sometimes lost things. That is until he sat next to a beautiful girl on a plane headed for Rome - and lost her somewhere in mid-air! At that point he knew he had a lot to learn, because somehow he had - or was - the key to Irunium.

The Wandering Tellurian

Would his super-weapons help backward planets?

The Ships of Durostorum / Alton's Unguessable

Jeff Sutton
Kenneth Bulmer

The Ships of Durostorum

WANTED: ONE ENGINEER

FOR MANAGERIAL POSITION IN IRUNIUM.

WAGES HIGH. DEATH BENEFITS SUDDEN.

"I am the Contessa Perdita di Montevarchi. Here in Irunium the only law is my will.

"I shall seek out another engineer. But this time he will be a real engineer from a dimension that understands these things, from Slikitter, probably from Earth. He will be treated with respect because his function is valuable to me. Almost inevitably he will terminate as this offal terminated, but that is to be expected of imperfect tools.

"He will not at first see the slaves in the mines and I do not with him treated as a slave. My mines must continue to produce gems for my trace across the Dimensions. An engineer is needed so I shall find one...."

Alton's Unguessable

Beware the one-of-a-kind world!

Vanguard from Alpha / The Changeling Worlds

Brian W. Aldiss
Kenneth Bulmer

Vanguard from Alpha

The spy team from Earth knew they were looking for trouble when they secretly landed in Luna Area 101 - dangerous Rosk territory. But the fearless trio got more than they bargained for at the hands of these hostile guests of Earth. Tyne and Murray escaped with their lives. The third man was dead, and Tyne suspected that Murray had murdered him in cold blood.

Ready to confront him with his charge, Tyne discovered that Murray had disappeared somewhere in the banned area. But when he followed him, he discovered something vastly more dangerous than Murray's guilt or innocence--the Rosks threatened imminent invasion of Earth. And only Tyne now held the secret that could deflect their hordes of death.

The Changeling Worlds

On the gold-symbol world of Beresford's Planet, Richard Kirby lived in total luxury. As a member of "The Set" his life was a never-ending round of planetary party-hopping. The only restriction imposed on him - that he never put down on any world marked with a red or black symbol - was something that he had always accepted without question.

That is until his brother Alec was murdered in cold blood! Alec had been an undercover agent to these forbidden planets, and in order to avenge him, Kirby had to find out for himself what was really happening there.

But with the start of his investigation, Kirby found out quickly that the authorities meant business when they said "Hands off!" The secret they were protecting was of vital importance, and it now became a matter of life and death, not only to Kirby, but to all the inhabitants of the Changeling Worlds.

Whirlpool of Stars

Hook: Book 1

Kenneth Bulmer

Whirlpool of Stars opens with a starship breaking down - something in the engineroom blows up as a result of shoddy maintenance. The passengers and crew are forced to flee in lifeboats, though this is no orderly evacuation. Hook is aboard, and he manages to get a seat aboard one of the lifeboats. The nearest planet, however, is run by a rival corporation to that which had operated the starship, and everyone who lands would be subject high fees... which they can pay off by indentured labour... Hook evades the authorities and, with a woman in tow, runs about the planet, trying to avoid slavery and also the Boosted Men, who are after him.

Published (as is the rest of the series) under the penname Tully Zetford.

New Writings in SF 22

New Writings in SF: Book 22

Kenneth Bulmer

Table of Contents:

  • Evane - (1973) - short story by E. C. Tubb
  • An Honest Day's Work - (1973) - short story by Harry Harrison
  • Spacebird - [Sector General] - (1973) - novelette by James White
  • The Inverted World - (1973) - novelette by Christopher Priest
  • The Square Root of MC - (1973) - short story by Laurence James
  • The Time Wager - (1973) - short story by John Kippax
  • Monitor - (1973) - short story by Sydney J. Bounds
  • The Rules of the Game - (1973) - short story by Donald A. Wollheim
  • Wise Child - (1973) - short story by John T. Phillifent [as by John Rackham]
  • The Enigma of Her Voyage - [Three Enigmas I - 1] - (1973) - short story by Brian W. Aldiss
  • I Ching, Who You? - [Three Enigmas I - 2] - (1973) - short story by Brian W. Aldiss
  • The Great Chain of Being What? - [Three Enigmas I - 3] - (1973) - short story by Brian W. Aldiss
  • Rendezvous with Rama (excerpt) - short fiction by Arthur C. Clarke
  • Foreword (New Writings in SF 22) - (1973) - essay by Kenneth Bulmer
  • Three Enigmas I: Introduction - [Three Enigmas I] - (1973) - essay by Brian W. Aldiss

New Writings in SF 23

New Writings in SF: Book 23

Kenneth Bulmer

Table of Contents:

  • The Eternal Theme of Exile - [Three Enigmas II: The Eternal Theme Of Exile - 1] - (1973) - short story by Brian W. Aldiss
  • The Lake of Tuonela - [Xerxes] - (1973) - novelette by Keith Roberts
  • The Seed of Evil - (1973) - novelette by Barrington J. Bayley
  • Accolade - (1973) - short story by E. C. Tubb [as by Charles Grey]
  • Rainbow - (1973) - short story by David Garnett
  • Sporting on Apteryx - (1973) - short story by Charles Partington
  • The Five Doors - (1973) - short story by Jack Rhys [as by Michael Stall]
  • Made to Be Broken - (1973) - short story by E. C. Tubb
  • Wagtail in the Morning - (1973) - short story by Grahame Leman
  • All Those Enduring Old Charms - [Three Enigmas II: The Eternal Theme Of Exile - 2] - (1973) - short story by Brian W. Aldiss
  • Nobody Spoke Or Waved Goodbye - [Three Enigmas II: The Eternal Theme Of Exile - 3] - (1973) - short story by Brian W. Aldiss
  • Foreword (New Writings in SF 23) - (1973) - essay by Kenneth Bulmer

New Writings in SF 24

New Writings in SF: Book 24

Kenneth Bulmer

Table of Contents:

  • The Ark of James Carlyle - (1974) - short story by Cherry Wilder
  • The Unbearableness of Other Lives - [Three Enigmas III: All in God's Mind - 1] - (1974) - short story by Brian W. Aldiss
  • The Old Fleeing and Fleeting Images - [Three Enigmas III: All in God's Mind - 2] - (1974) - short story by Brian W. Aldiss
  • Looking on the Sunny Side of an Eclipse - [Three Enigmas III: All in God's Mind - 3] - (1974) - short story by Brian W. Aldiss
  • Now Hear the Word - (1974) - novelette by David Garnett [as by David S. Garnett]
  • No Certain Armour - (1974) - novelette by John Kippax
  • New Canute - (1974) - short story by Martin Ricketts [as by Martin I. Ricketts]
  • A Strange and Terrible Sea - [D.R.E.A.M. - 2] - (1974) - short story by Donald Malcolm
  • And When I Die ... - (1974) - short story by Peter Linnett
  • Foreword (New Writings in SF 24) - (1974) - essay by Kenneth Bulmer

New Writings in SF 25

New Writings in SF: Book 25

Kenneth Bulmer

Table of Contents:

  • 7 - Foreword (New Writings in SF 25) - essay by Kenneth Bulmer
  • 11 - Rice Brandy - novelette by Michael Stall
  • 33 - The Cat and the Coin - novelette by Keith Wells
  • 55 - The Debris of Recent Lives - short story by Charles Partington
  • 71 - Talent Spotter - short story by Sydney J. Bounds
  • 81 - The Black Hole of Negrav - [Unorthodox Engineers] - novelette by Colin Kapp
  • 105 - A Little More Than Twelve Minutes - short story by Wolfgang Jeschke (trans. of Zwölf Minuten und einiges mehr 1964)
  • 119 - The Enemy Within - novelette by Donald Malcolm
  • 139 - The Halted Village - novelette by John T. Phillifent [as by John Rackham]
  • 161 - The Green Fuse - short story by Martin Ricketts [as by Martin I. Ricketts]

New Writings in SF 26

New Writings in SF: Book 26

Kenneth Bulmer

Table of Contents:

  • 7 - Foreword (New Writings in SF 26) - (1975) - essay by Kenneth Bulmer
  • 15 - A Planet Called Cervantes - (1975) - short story by John Keith
  • 29 - Men of Good Value - (1975) - short story by Christopher Priest
  • 53 - Carefully Observed Women - [Three Enigmas IV: Three Coins in [Enigmatic|Clockwork] Fountain - 1] - (1975) - short story by Brian W. Aldiss
  • 57 - The Daffodil Returns the Smile - [Three Enigmas IV: Three Coins in [Enigmatic|Clockwork] Fountain - 2] - (1975) - short story by Brian W. Aldiss
  • 64 - The Year of the Quiet Computer - [Three Enigmas IV: Three Coins in [Enigmatic|Clockwork] Fountain - 3] - (1975) - short story by Brian W. Aldiss
  • 67 - The Phobos Transcripts - (1975) - short story by Cherry Wilder
  • 93 - The Man Who - (1975) - short story by David Garnett [as by David S. Garnett]
  • 109 - You Get Lots of Yesterdays, Lots of Tomorrows, and Only One Today - (1975) - short story by Laurence James
  • 125 - Murders - (1975) - short story by Ramsey Campbell
  • 149 - To the Pump Room with Jane - (1975) - short story by Ian Watson
  • 163 - The Seafarer - (1975) - short story by Thomas Penman and Ritchie Smith

New Writings in SF 27

New Writings in SF: Book 27

Kenneth Bulmer

Table of Contents:

  • Within the Black Circle - [Three Deadly Enigmas: V: Year by Year the Evil Gains - 1] - short story by Brian W. Aldiss
  • Killing Off the Big Animals - [Three Deadly Enigmas: V: Year by Year the Evil Gains - 2] - short story by Brian W. Aldiss
  • What Are You Doing? Why Are You Doing It? - [Three Deadly Enigmas: V: Year by Year the Evil Gains - 3] - short story by Brian W. Aldiss
  • Cassius and the Mind-Jaunt - [Cassius - 1] - short story by Colin Kapp
  • The Observer - short story by Graham Charnock
  • Heal Thyself - short story by John T. Phillifent [as by John Rackham]
  • Heatwave - short story by David Langford
  • Zone - short story by Peter Linnett
  • Long Time Ago, Not Forgotten - short story by Bob van Laerhoven (trans. of Liefde 1974)
  • A Time of Mind - short story by Keith Wells
  • The Day They Cut Off the Power - short story by Vera Johnson
  • Bartholomew & Son (and the Fish-Girl) - [The Peninsula] - novelette by Michael G. Coney
  • Foreword (New Writings in SF 27) - essay by Kenneth Bulmer
  • Year by Year the Evil Gains - short fiction by Brian W. Aldiss

New Writings in SF 28

New Writings in SF: Book 28

Kenneth Bulmer

Table of Contents:

  • Futurity Takes a Hand - [The Bones of Bertrand Russell: A Tryptich of Absurd Enigmatic Plays - 1] - (1976) - short story by Brian W. Aldiss
  • Through a Galaxy Backwards - [The Bones of Bertrand Russell: A Tryptich of Absurd Enigmatic Plays - 2] - (1976) - short story by Brian W. Aldiss
  • Where Walls Are Hung with Multi-Media Portraits - [The Bones of Bertrand Russell: A Tryptich of Absurd Enigmatic Plays - 3] - (1976) - short story by Brian W. Aldiss
  • Manganon - (1976) - novelette by Michael Stall
  • Wordsmith - (1976) - short story by Bryn Fortey
  • The Call of the Wild - (1976) - short story by Manuel van Loggem
  • Face to Infinity - (1976) - short story by E. C. Tubb
  • The Great Plan - (1976) - short story by Leroy Kettle
  • On the Inside - (1976) - novelette by Robert Holdstock [as by Robert P. Holdstock]
  • The Banks of the Nile - (1976) - novelette by Thomas Penman and Ritchie Smith
  • The Way Erving Went - (1976) - short story by Grahame Leman
  • What Happened to William Coombes - (1976) - short story by Angela Rogers
  • Foreword (New Writings in SF 28) - (1976) - essay by Kenneth Bulmer
  • The Bones of Bertrand Russell: A Tryptich of Absurd Enigmatic Plays - short fiction by Brian W. Aldiss

New Writings in SF 29

New Writings in SF: Book 29

Kenneth Bulmer

Table of Contents:

  • In the Coma Condition - (1976) - short story by Charles Partington
  • Young Tom - (1976) - short story by Dan Morgan
  • Between the Tides - (1976) - novelette by Donald Malcolm
  • Sentenced to a Scheherazadean Death - (1976) - short story by David H. Walters
  • Random Sample - (1976) - short story by E. C. Tubb
  • A Space for Reflection - (1976) - short story by Brian W. Aldiss
  • The Z Factor - (1976) - novelette by Ernest Hill
  • Double Summer Time - (1976) - novelette by Cherry Wilder
  • Foreword (New Writings in SF 29) - (1976) - essay by Kenneth Bulmer

New Writings in SF 30

New Writings in SF: Book 30

Kenneth Bulmer

Table of Contents:

  • 7 - Foreword (New Writings in SF 30) - (1977) - essay by Kenneth Bulmer
  • 9 - The Shack at Great Cross Halt - (1977) - novelette by Keith Roberts
  • 47 - And the Moon Says Goodnight - (1977) - short story by Martin Ricketts [as by Martin I. Ricketts]
  • 67 - The Game with the Big Heavy Ball - (1977) - short story by Brian W. Aldiss
  • 87 - Read Me This Riddle - (1977) - short story by E. C. Tubb
  • 103 - My Sister Margarite - (1977) - novelette by Chris Morgan
  • 131 - Notes from the Android Underground - (1977) - short story by Marie Jakober
  • 153 - The Roentgen Refugees - (1977) - short story by Ian Watson
  • 171 - Amsterdam - (1977) - novelette by Ritchie Smith

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