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Graham McNeill


Forges of Mars

Adeptus Mechanicus

Graham McNeill

Omnibus edition of all three novels in the Forges of Mars trilogy - Priests of Mars, Lords of Mars and Gods of Mars - as well as an additional short story.

The Martian Mechancius's thirst for knowledge is insatiable, and when Archmagos Lexell Kotov learns of an ancient expedition that went in search of the very source of life in the universe itself, he immediately assembles a powerful Explorator fleet to follow in its footsteps. Not only does Kotov have the powerful engines and warriors of the Adeptus Mechanicus to call upon, even the troops of the Imperial Guard and the vaunted Space Marines join his crusade. The way, however, is treacherous and fraught with perils both within and without the fleet.

There are marvels and wonders at the edge of known space, discoveries beyond price, but there are those who believe the secrets of the universe should stay hidden and beings there who pose a danger not only to the fleet but to the Imperium itself.

Priests of Mars

Adeptus Mechanicus: Book 1

Graham McNeill

Legend tells of a foolhardy expedition, led by the radical Magos Telok, which ventured out into the unknown space beyond the Halo Worlds in search of the 'Breath of the Gods' - an arcane device with the power to unmake and reshape the very stars themselves. Thousands of years later, the ambitious Lexell Kotov musters his Adeptus Mechanicus Explorator fleet and sets out to follow in mad old Telok's footsteps. With the might of the Imperial Guard and the Space Marines to augment his own forces, he searches for the hidden clues which will lead him to greatest power that the galaxy has ever known. But who knows what ancient perils may yet lie outside the Imperium and the dominion of mankind?

Lords of Mars

Adeptus Mechanicus: Book 2

Graham McNeill

An Adeptus Mechanicus Explorator fleet meets its fate beyond the Halo Worlds

Pursued by vengeful eldar, Magos Kotov's Explorator armada heads into a newly revealed area of space in pursuit of ancient secrets. As the Adeptus Mechanicus forces and Black Templars Space Marines tackle the twin threats of the aliens and insurrection aboard the fleet, a greater danger reveals itself...

Gods of Mars

Adeptus Mechanicus: Book 3

Graham McNeill

On the far fringes of the galaxy, Adeptus Mechanicus Magos Kotov's great journey is over. He has achieved his goal--to find the resting place of the long-lost Magos Telok. But Telok isn't dead... As the brave explorers of Kotov's fleet marvel at the wonders Telok has to show them, darker plans unfold. As reality itself is threatened by impossible technologies, it may fall to a small group of Imperial soldiers and their eldar allies to thwart an insane plan and save not just the fleet, but the entire universe, from destruction.

False Gods: The heresy takes root

The Horus Heresy: Book 2

Graham McNeill

The Great Crusade that has taken humanity into the stars continues. The Emperor of mankind has handed the reins of command to his favoured son, the Warmaster Horus. Yet all is not well in the armies of the Imperium. Horus is still battling against the jealousy and resentment of his brother primarchs and, when he is injured in combat on the planet Davin, he must also battle his inner daemon. With all the temptations that Chaos has to offer, can the weakened Horus resist?

The epic tale of The Horus Heresy continues in Graham McNeill's sequel to Horus Rising.The fate of the galaxy now rests in the simple choice of one man; loyalty or heresy?

Fulgrim: Visions of treachery

The Horus Heresy: Book 5

Graham McNeill

The chart-topping Horus Heresy series continues to deliver high-octane action.

Graham McNeill takes the reader to the 31st millennium, when humanity is at the peak of its powers. As the Great Crusade, led by Warmaster Horus, continues to conquer the galaxy, Fulgrim, the god-like Primarch of the Emperor's Children Space Marine Legion, leads his warriors into battle against a vile alien foe.

From the blood of this campaign the seeds are sown that will lead this proud legion to treachery, taking them down the darkest of paths to corruption. Leading up to the carnage of the Dropsite Massacre on Isstvan V, this is the tale of Fulgrim's tragic fall from grace.

Mechanicum: War comes to Mars

The Horus Heresy: Book 9

Graham McNeill

As the flames of treachery spread outwards through the Imperium, Horus mobilises those forces who are loyal to him, and plots to subvert or destroy those who stand agaist him. A battle is being fought for the heart and soul of all the Imperial forces – the Astartes, the Imperial Army, the Titan Legions and more. In this epic story, author Graham McNeill tells the story of the civil war on Mars, and the genesis of the Dark Mechanicum.

A Thousand Sons: All is dust…

The Horus Heresy: Book 12

Graham McNeill

Censured at the Council of Nikea for his flagrant use of sorcery, Magnus the Red and his Thousand Sons Legion retreat to their homeworld pf Prospero to continue their use of the arcane arts in secret. But when the ill-fated primarch forsees the treachery of Warmaster Horus and warns the Emperor with the very powers he was forbidden to use, the Master of Mankind dispatches fellow primarch Leman Russ to attack Prospero itself. But Magnus has seen more than the betrayl of Horus and the witnessed revelations will change the fate of his fallen Legion, anmd its primarch, forever.

The Outcast Dead: The truth lies within

The Horus Heresy: Book 17

Graham McNeill

The galaxy is burning. The Emperor's loyal primarchs prepare to do battle with Warmaster Horus and his turncoat Legions on the black sand of Isstvan. Such dark times herald new and yet more terrible things still to come, and when Astropath Kai Zulane unwittingly learns a secret that threatens to tip the balance of the war, he is forced to flee for his life. Alongside a mysterious band of renegades, he plunges into the deadly underworld of Terra itself, hunted like a criminal by those he once trusted. In the face of betrayal, Kai must decide where his own loyalties lie and whether some truths should be buried forever.

Angel Exterminatus: Flesh and iron

The Horus Heresy: Book 23

Graham McNeill

Perturabo – master of siegecraft, and executioner of Olympia. Long has he lived in the shadow of his more favoured primarch brothers, frustrated by the mundane and ignominious duties which regularly fall to his Legion. When Fulgrim offers him the chance to lead an expedition in search of an ancient and destructive xenos weapon, the Iron Warriors and the Emperor’s Children unite and venture deep into the heart of the great warp-rift known only as ‘the Eye’. Pursued by a ragged band of survivors from Isstvan V and the revenants of a dead eldar world, they must work quickly if they are to unleash the devastating power of the Angel Exterminatus!

Vengeful Spirit: The Battle of Molech

The Horus Heresy: Book 29

Graham McNeill

The 29th book in the New York Times bestselling series

Once the brightest star in the Imperium and always first among his primarch brothers, Horus has dragged the Space Marine Legions into the bloodiest conflict that the galaxy has ever seen. While their allies wage war on a thousand different fronts, the XVIth Legion descend upon the Knight world of Molech - home to the ruling House Devine, and a principal stronghold of the Imperial Army. The forces loyal to the Emperor stand ready to defy the Warmaster, but just what could have drawn Horus to attack such a well defended planet, and what might he be willing to sacrifice to fulfil his own dark destiny?

The Crimson King: A soul divided

The Horus Heresy: Book 44

Graham McNeill

Broken by the destruction of their home world Prospero at the hands of the Space Wolves Legion, Magnus the Red and the Thousand Sons retreat into the Eye of Terror. Is there any way for the Crimson King to rise again?

After the razing of Prospero, Magnus the Red spirited the Thousand Sons away to the Planet of the Sorcerers, deep within the Eye of Terror. Removed from the concerns of the galaxy at large and regarding the Warmaster's unfolding Heresy with cold detachment, Magnus has dedicated his hollow existence to the preservation of all the knowledge once held in the great libraries of Tizca, should mankind ever seek such enlightenment again. But his sons can see the change in their primarch--he is a broken soul, whose mind and memories are slipping away into the tumult of the warp. Only by returning to the scenes of his greatest triumphs and tragedies can they hope to restore him, and allow the Crimson King to be crowned anew by the Ruinous Powers.

Magnus the Red: Master of Prospero

The Horus Heresy Primarchs: Book 3

Graham McNeill

The third novel in The Horus Heresy: Primarchs series, a brand new sequence of novels focused on the superhuman sons of the Emperor.

Lord of the mystical and uncanny, Magnus the Red has long studied the ancient crafts of sorcery. A psyker without peer, save only for the Emperor himself, he commands his loyal followers of the Thousand Sons Legion in the Great Crusade, always vigilant for any lost knowledge they might recover from the remains of dead human civilisations. Now, fighting alongside his brother Perturabo of the Iron Warriors, Magnus begins to foresee an approaching nexus of fate.

Will he remain true to their mutual aims, or divert his own efforts towards furthering his own mastery of the warp?

Fury of Magnus

The Horus Heresy: The Siege of Terra

Graham McNeill

In the midst of the Siege of Terra, Magnus the Red embarks on a very personal mission -- one that will bring him face to face with the Emperor once more!

Of all the Emperor's sons who fell to Chaos, it is perhaps Magnus the Red whose tale is the most tragic. Sanctioned because of his desire for knowledge, chastised, judged, and shattered to his very elements -- there is much for the Crimson King to feel vengeful for. Yet revenge is not the only thing that draws him to Terra alongside the Warmaster's besieging armies. He seeks something, a fragment, the missing piece of himself that lies within the most impregnable place on the planet -- the inner sanctum of the Imperial Palace. As the greatest conflict of the ages reaches fever pitch, Magnus fights his own inner battle. To be whole once more, he must not only overcome the fiercest of defences, but also face the one being whom he loves and hates with equal fervour more than any other -- his errant father, the Emperor of Mankind.

Sons of the Selenar

The Horus Heresy: The Siege of Terra

Graham McNeill

A Siege of Terra novella from New York Times best selling author Graham McNeill.

The Shattered Legion crew of the Sisypheum, broken and at the end of their endurance, find themselves divided; torn between following their resurrected captain on a suicidal mission or obeying orders to return to Terra and rejoin their Legion brothers.

Following a series of garbled messages intercepted by the Kryptos, the divided warriors descend to the shattered surface of Luna. Here, their bonds of loyalty, duty, as well as their devotion to one another will be tested as ancient horrors of the earliest days of genemanipulation are unleashed, and a longburied secret is revealed.

A secret that will have farreaching consequences for the future course of the galaxy, no matter who eventually claims Terra.

Heldenhammer

The Legend of Sigmar: Book 1

Graham McNeill

Launch title of a major new fantasy series that brings the history of the Warhammer world to life. This novel kicks the series off with a bang with the story of Sigmar Heldenhammer, the legendary hero who founded the Empire.

Empire

The Legend of Sigmar: Book 2

Graham McNeill

Time of Legends is Black Library's premiere fantasy series, which brings the history and legends of the Warhammer world alive. Empire follows up Heldenhammer, by Graham McNeill, with the story of the creation of the Empire in the Old World.

God King

The Legend of Sigmar: Book 3

Graham McNeill

Sigmar, the first Emperor, is a god amongst men, a peerless leader and an unbreakable warrior. Having defeated the Chaos invasion of Middenheim, the Empire knows a measure of peace. But in the vast deserts of Nehekhara, another empire is rising. Nagash, the most feared of necromancers, is determined to claim dominance over the Old World, crushing all before him with an unstoppable and nightmarish army. Legions of unnatural creatures swarm the Empire. Sigmar must defend the lands of the living from the hordes of the dead and prevent Nagash's terrible vision of power coming true.

Nightbringer

Ultramarines: Book 1

Graham McNeill

Ultramarines Captain Uriel Ventris and his allies are forced into a deadly race against time to destroy their shadowy enemy.

Newly promoted Ultramarines Captain Uriel Ventris is assigned to investigate Pavonis, an Imperial planet plagued by civil disorder and renegade eldar raiders. But nothing is as straightforward as it appears, and wheels are turning within wheels. Uriel and his allies are forced into a deadly race against time to destroy their shadowy enemy - or the whole planet must be sacrificed for the good of humanity.

Warriors of Ultramar

Ultramarines: Book 2

Graham McNeill

When asked to honour an ancient debt, Captain Uriel Ventris and the Ultramarines find themselves standing shoulder-to-shoulder with brother Marines and local Guard units defending a vital industrial system.

Dead Sky, Black Sun

Ultramarines: Book 3

Graham McNeill

The Ultramarines are the epitome of a Space Marine Chapter. Warriors without peer, their name is a byword for discipline and honour, and their heroic deeds are legendary.

Exiled from the Ultramarines Chapter, former captain Uriel Ventris and his battle-brother Pasanius embark upon a deadly quest into the heart of darkness--the daemon world of Medrengard. There, they must destroy a facility creating new warriors for the Traitor Legions--but Warsmith Honsou and his Iron Warriors stand in their way. Can the Ultramarines complete their mission and redeem their honour, or will they join the ranks of the lost and the damned?

This edition also includes the prequel short story 'Consequences', in which Uriel and Pasanius face trial for their breaches of the Codex Astartes, with their lives on the line.

The Killing Ground

Ultramarines: Book 4

Graham McNeill

The Ultramarines are the epitome of a Space Marine Chapter. Warriors without peer, their name is a byword for discipline and honour, and their heroic deeds are legendary. Returning to the Imperium after completing a deadly mission in the heart of the Eye of Terror, Ultramarines exiles Uriel Ventris and Pasanius find themselves on a war-torn world where warp-tainted rebels hold the balance of power.

As the pair of Space Marines try to save the planet from the Ruinous Powers, they find that they themselves are suspected of being in league with the Dark Gods, and their chances of a triumphant return to their Chapter look bleak...

Courage and Honour

Ultramarines: Book 5

Graham McNeill

The Ultramarines are the epitome of a Space Marine Chapter. Warriors without peer, their name is a byword for discipline and honour, and their heroic deeds are legendary. Newly reinstated as Captain of the Ultramarines Fourth Company, Uriel Ventris leads his warriors in battle once again on the world of Pavonis, now a target of invasion by the upstart Tau Empire.

With the eyes of the Chapter upon him, Uriel must win this war by following completely the wisdom of the Codex Astartes, lest he be exiled once more. But no plan survives contact with the enemy, and the tau are a dangerous and unpredictable foe...

The Chapter's Due

Ultramarines: Book 6

Graham McNeill

War is unending in the life of a Space Marine. After defeating tau forces, Captain Uriel Ventris of the Ultramarines has returned to the Chapter's homeworld of Macragge, but there is little respite. The Ultramarines are thrust back into battle, and this time the enemy is the Chapter's greatest nemesis. The traitorous Iron Warriors, led by renegade Warsmith Honsou, have gathered together a massive and brutal warband. Their target is the realm of Ultramar. Their objective is total annihilation.

It is a final showdown between legendary Space Marines, and Uriel Ventris must take on the might of Honsou if he is to save his Chapter's homeworld.

Guardians of the Forest

Warhammer: Elves: Book 1

Graham McNeill

The Dark Forest of Athel Loren, home of the Wood Elves, is a place of mystery and danger, a place no mortal man dares enter. Leofric, a noble knight of Bretonnia, has been raised since birth to shun and fear the forest and its enigmatic denizens. But a beastman plot to corrupt the sacred places of Athel Loren throws Leofric into an uneasy alliance with the wood elf Kyarno as they battle the invasion. If the Beastmen succeed, not only will the elves and their forest home be wiped off the face of the earth, but the destructive spirits of the forest will be unleashed to lay waste to all Bretonnia.

Defenders of Ulthuan

Warhammer: Elves: Book 2

Graham McNeill

The high elves must strive to protect the magical vortex of Ulthuan when it comes under attack by dark elves led by the Witch King or risk unleashing the forces of chaos on the Warhammer World.

Sons of Ellyrion

Warhammer: Elves: Book 3

Graham McNeill

Ulthuan is a land at the verge of destruction. At Lothern, a fell army marches against the elven defenders of Prince Imrik and Prince Tyrion. In Averlorn, two brothers fight for forgiveness and their right to defend their people. But at Tor Elyr, the conflict will be lost and won. The druchii army, led by Morathi and Issyk Kul, battles the gathered might of the high elves in a vast, destructive conflict. But Morathi has even grander plans than this - to destroy the vortex that holds Ulthuan together, plunging the island into a nightmare domain of Chaos. The noble elves must overcome their dark cousins, or else face the end of their race.

The Ambassador

Warhammer: The Ambassador: Book 1

Graham McNeill

Grizzled ex-general Kaspar von Velten finds himself unprepared for his duties as the new ambassador to the court of Tsarina. Not ready for the power struggles and politics, Kaspar is soon using his battlefield experience to cajole, influence, and get his way. But when a member of Tsarina's family is murdered in Kaspar's homeland, relationships become strained to the point of war.

Ursun's Teeth

Warhammer: The Ambassador: Book 2

Graham McNeill

Following the war-torn events in The Ambassador, grizzled ex-general Kaspar von Velten returns to the frozen lands of Kislev to continue his role as the Empire's ambassador to the court of the Tsarina. But with the massed hordes of Chaos rampaging from the north, Kaspar must uncover the dark agents hidden within the city before they can bring the defences tumbling down. As a combined Empire/Kislevite army ride out to meet the dark Lord Archaon in battle at a vital rock formation known as Ursun's Teeth, Kaspar faces a desperate race against time! Graham McNeill's second fantasy novel is set against a grand backdrop of war, political intrigue and Chaos!

The Legend of Sigmar

Warhammer: Time of Legend: Legend of Sigmar

Graham McNeill

Omnibus of the founding of the Warhammer Fantasy Empire and Sigmar

Relive the legend of the first emperor of men! Omnibus edition featuring the novels Heldenhammer, Empire and God-King by David Gemmell Legend Award-winning author Graham McNeill.

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