open
Upgrade to a better browser, please.

Search Worlds Without End

Advanced Search
Search Terms:
Author: [x] Robert Lynn Asprin
Award(s):
Hugo
Nebula
BSFA
Mythopoeic
Locus SF
Derleth
Campbell
WFA
Locus F
Prometheus
Locus FN
PKD
Clarke
Stoker
Aurealis SF
Aurealis F
Aurealis H
Locus YA
Norton
Jackson
Legend
Red Tentacle
Morningstar
Golden Tentacle
Holdstock
All Awards
Sub-Genre:
Date Range:  to 

Robert Lynn Asprin


E. Godz

Robert Lynn Asprin
Esther Friesner

E. Godz, Inc.'s stock-in-trade was magic. When Edwina Godz had inherited the family corporation after her parents were killed in an accident, she had put to work all the sorcerous techniques that she had learned during her Spiritual Quest period, taking all the shamans with the Right Stuff on board as subsidiaries, and raking in all the benefits of the material world, including big profits and a high-selling stock. Unfortunately, Edwina's two children, Dov and Peez, hated each other's guts, to put it mildly, and if she stepped aside and let them take over the company, it was certain to go down the tubes. So she pretended to be dying from a disease that neither science nor sorcery could cure, and let the two of them fight it out for dominance using all the tricks of both corporate in-fighting and wizard warfare that she had taught them. No holds barred-and may the most evil and ruthless sorcerer win!

For King & Country

Robert Lynn Asprin
Linda Evans

What SAS Captain Trevor Stirling doesn't know may kill him--along with every man, woman, and child alive. Stirling thinks his mission is simple: follow a terrorist into the year AD 500 to stop a Northern Irish fanatic bent on murder. If the terrorist succeeds in killing Artorius, the Briton Lord of Battle and the most revered icon of British history, before his greatest military victory, the time-space continuum will fracture, destroying the British nation. And, coincidentally, the rest of the world.

License Invoked

Jody Lynn Nye
Robert Lynn Asprin

On a concert tour in the United States, Irish singer Fionna Kenmare finds herself stalked by an unknown enemy that has followed her across the ocean, and only two unusual government agents--Liz Mayfield, special agent for the British Government Office of Occult & Paranormal Sightings Investigation, and FBI agent Beauray "Boo-Boo" Boudreau--can save her from invisible attackers.

Tambu

Robert Lynn Asprin

For years the mysterious figure known only as Tambu has held the settled planets in his iron grip. The fleet of pirates and criminals under his command have established and maintained a reign of terror and extortion, successfully defying all efforts of the newly-formed Defense alliance to halt or curb their activities. Now, for the first time, a reporter has been granted an interview with Tambu: the story will finally be told of Tambu's origin, his rise to power, and - most important - his philosophies and logic for running his force. If Tambu can be believed. And if the reporter is allowed to leave with his story.

The Bug Wars

Robert Lynn Asprin

Bug Wars takes place an unspecified length of time before the present, in an unspecified part of the galaxy. The song "Reminder," would suggest that it is at least one million years. Opening with the main character, Rahm, waking from stasis, the book covers his campaigns as part of the Tzen Warrior caste against a coalition of large Insect species; the Wasps, Leapers, and Ants, in that order.

The Cold Cash War

Robert Lynn Asprin

Based on an earlier short story of the same title, it is set in a dystopian future. In this future, corporations, referred to as Zaibatsu, have moved some aspects of their competition from the economic to the military.

The action takes place among mercenary soldiers. At times, the conflict is under rules of engagement where "killsuits" are used. The killsuit is a reverse poer armour acting to immobilize the soldier when the on-board computer decides that a lethal hit has been sustained. But, sometimes the rules break down, and lethal weapons and violence are used.

Dragons Wild

Griffen McCandles: Book 1

Robert Lynn Asprin

A low-stakes con artist and killer poker player, Griffen McCandles drifted through college, always taking for granted that there'd be a family job waiting for him after he graduated. He just never suspected what his family was...

His mysterious uncle drops the bomb: Griffen and his sister, Valerie, are dragons--and almost purebred ones to boot. Unwilling to let Uncle Mal take him under his wing, so to speak, Griffen heads to New Orleans with Valerie to make a living the only way he knows how. And even the criminal underworld of the French Quarter will heat up when Griffen lands in town...

Dragons Luck

Griffen McCandles: Book 2

Robert Lynn Asprin

Griffen McCandles is adjusting well to running his gambling operation in the French Quarter of New Orleans and to his newfound status as head dragon. But he still doesn't know much about dragon protocol--or what he's really capable of. Other dragons are getting a whiff of his reputation, though, and they're not happy about it. Which is why there's suddenly a hit out on Griffen.

Dragons Deal

Griffen McCandles: Book 3

Robert Lynn Asprin
Jody Lynn Nye

As head dragon and owner of a successful gambling operation in New Orleans, Griffen McCandles has a lot on his plate. Especially since the Krewe of Fafnir--a society of dragons--has asked him to be the king of its Mardi Gras parade. Being the king is a huge honor, and despite the extra responsibilities, Griffen can't resist the krewe's offer to lead the biggest party of the year.

Another Fine Myth

Myth Adventures: Book 1

Robert Lynn Asprin

A Recipe for Myth-Adventure...

Skeeve is a magician's apprentice (and a wanna-be thief) until an assassin's bolt kills his master, Garkin. Along with Aahz, the green-scaled, purple-tongued demon and master magician summoned by Garkin, he sets out on a quest to get even. The road to vengeance is bound to prove rocky, however, because Skeeve can barely light a candle with his beginning magic, and Aahz has lost his own considerable magical abilities as a consequence of Garkin's summoning spell.

Before they can confront the power-mad wizard who ordered Garkin's assassination, they must survive a trip to a weird alternate dimension, encounters with Impish hit-men and a somewhat dull but persistent demon hunter who rides a friendly war unicorn, outwit a sharp-dealing Deevel, and deal with other uncanny enemies and even stranger friends... all without killing each other in the process!

Myth Conceptions

Myth Adventures: Book 2

Robert Lynn Asprin

A Myth-Adventure in Combat...

Having defeated the mad wizard, Isstvan, Skeeve and Aahz have taken over the remote inn that was the enemy's hideout. They're generally safe from visitors, and if not, Skeeve's growing magical abilities allow him to disguise himself and his friends as such repulsive serving staff that potential guests flee, screaming.

Skeeve has grown bored of studying magic at the isolated inn, however, and one visitor who does not flee offers him an invitation for employment as court magician in the kingdom of Possiltum. Seeing a chance for easy profit and a little on the job training for his apprentice, Aahz agrees.

Skeeve defeats the other applicants in a trial of magic to win the position, and that's when the fun really starts -- the pair find out they've actually been hired in lieu of a professional national army or mercenaries to defeat a huge military invasion! They've also been used as pawns in a game of influence between the king's advisors ... and General Badaxe is particularly unhappy that he got a magician for the kingdom's money instead of a few thousand soldiers.

Even if they win, they'll most likely be killed by one court faction or another.

What can a poor apprentice wizard and his demon teacher do?

#1 - Call on some good friends.

#2 - Cheat the odds.

#3 - Do whatever it takes to WIN!

Myth Directions

Myth Adventures: Book 3

Robert Lynn Asprin

The Great Game...

The Trophy is just about the ugliest piece of "art" that apprentice magician Skeeve has ever seen, but the beautiful Tananda wants to steal it for a special occasion.

Skeeve's not above indulging in a daring act of interdimensional thievery for a good cause and the chance of adventure, and he figures that between his abilities and Tanda's, the guardians of the Trophy won't stand a chance. That's where their plan goes horribly wrong. The Trophy is the sacred object of an ancient contention, the Great Game between two rival nations, and it's closely guarded by professional magicians. Tananda is caught in the act of attempting to steal it, and Skeeve must escape to seek help to free her.

To effect a rescue, Skeeve must recruit a team of his own to play the Game, taking on both opposing teams simultaneously--and he's got to win! It will take all of Skeeve's unproven magical talents and the devious mind of his scaley green mentor, Aahz, plus everything his strange crew of recruits can offer to beat the professionals at their own Game.

Hit or Myth

Myth Adventures: Book 4

Robert Lynn Asprin

Identity Crisis...

Skeeve is just settling into his duties as Court Magician of Possiltum and his training as sorcerer's apprentice to Aahz, his scaly green demon mentor, when Aahz is suddenly called back to his home dimension on family business. Skeeve figures he can handle things on his own for a while, but then King Roderick convinces Skeeve to use his powers of illusion to take the king's place while Roderick takes a little "vacation."

That's when Hemlock, the ruthless, ambitious queen of a powerful neighboring nation, turns up to fulfill her part in an arranged marriage with Roderick. Skeeve realizes that Roderick has taken a powder, leaving the hapless magician in his place to marry his homicidal fiancée. As if dealing with a potential Black Widow isn't trouble enough, representatives of Skeeve's old nemesis, the Mob, show up. They're determined to find out what happened to Big Julie's army, which they sent in a previous attempt to conquer Possiltum.

Without his mentor's help, Skeeve must solve the problem of the Runaway King, protect himself from the ardor and the threat of the Killer Queen, and finally face the wrath of Don Bruce, the Mob's fairy godfather--who makes Skeeve an offer he can't refuse!

Myth-ing Persons

Myth Adventures: Book 5

Robert Lynn Asprin

A Detective's Work...

Skeeve needs more than magic to solve a matter of Murder and Myth-tery.

He's in a real pickle this time. His green, scaly partner, Aahz, has disappeared, and it looks like foul play. Finding Aahz ought to be a snap for a talented magician like Skeeve, especially with a sassy apprentice and a dumb-but-brawny bodyguard along for the ride. The trouble is, they're sleuthing in another dimension that makes the Bazaar on Deva look tame!

Little Myth Marker

Myth Adventures: Book 6

Robert Lynn Asprin

A Friendly Game...

It was just an innocent game of dragon poker. But soon Ogres were high, unicorns wild, and the pot was half a million!

Skeeve bluffs his way into a high-stakes game of dragon poker-and wins! But now he's left with Markie, a pint-sized IOU left by a player who went broke. She conjures up a house full of trouble every time she tries to cast a spell. And now the dragon poker champion has challenged Skeeve to a game-with a pot of half a million.

M.Y.T.H. Inc. Link

Myth Adventures: Book 7

Robert Lynn Asprin

Multiple Myth-Perceptions!

M.Y.T.H. Inc. is experiencing growing pains. Everyone is trying to contribute, and getting used to being partners instead of employees, but any time you fool around with business or magik, things can get dangerous. The Great Skeeve, the boss of the organization, has had many adventures with his scaly green demon mentor, Aahz, but each of the partners has his or her own take on the operation, and each has a personal tale of Myth-Adventure to relate:

  • Guido's Tale
  • Chumley's Tale
  • Massha's Tale
  • Aahz's Tale
  • Gleep's Tale

Myth-Nomers and Im-Pervections

Myth Adventures: Book 8

Robert Lynn Asprin

No Place Like Home!

Stranded in the myth-begotten world of Perv...

It's home to Ahaz, Skeeve's scaly green demon mentor and partner in crime, but it's no place for a human.

When Ahaz takes exception to something Skeeve says, he walks away from MYTH, Inc. and goes back to Perv. Skeeve realizes that he must apologize for his thoughtless behavior and convince his stubborn, thin-skinned cohort to rejoin the firm--and finds himself trapped in the most demonic dimension of them all!

M.Y.T.H. Inc. in Action

Myth Adventures: Book 9

Robert Lynn Asprin

War Is Heck!

Guido and Nunzio may not be the brightest bodyguards in the world - but they certainly are faithful. When Skeeve "the Great" asks them to join the army of Possiltum, the two thugs volunteer without question...

Except: Whose side are they on?

Queen Hemlock's? The Mob's Fairy Godfather's? Skeeve's? The two baffled bodyguards barely have time to figure it all out - they've been handed government-issue crossbows, armored with leather skirts, and given combat orders by the dreaded drill sergeant Smiley!

With war heroes like these...who needs enemies?

Sweet Myth-tery of Life

Myth Adventures: Book 10

Robert Lynn Asprin

Skeeve is a powerful magician, and he always means well... but he is more than a bit naive when it comes to romance. And suddenly, he's drowning in a sea of romance! There's Bunny, the brilliant mob moll, Cassandra the friendly neighborhood vampire night club queen... and of course, there's the sexy but dangerously twisted Queen Hemlock.

Only one of his nubile suitors can assure his future--and maybe even keep him alive !

Myth-ion Improbable

Myth Adventures: Book 11

Robert Lynn Asprin

Skeeve is feeling rather restless and suddenly remembers the treasure map he bought on his last adventure. Knowing Aahz's lust for money, he shows him the map. Quicker than a Deveel at the Bazaar of Deva can take your possessions, they were off to find the Golden Cow! There were a few problems, aren't there always. Tanda decides that she is in on the hunt; for a share, of course.

Since Aahz is not too up on vortexes, just dimensions, they have to visit a Shifter at the Bazaar for directions-he/she/it gets a 5% cut of the treasure for each time they have to visit him/her/it. (Want to guess how many times our heroes are led astray?)

Something M.Y.T.H. Inc.

Myth Adventures: Book 12

Robert Lynn Asprin

Revolution is in the air. The king's court sorcerer is being eyed with suspicion. Not for dabbling in the black arts... not for consorting with a demon... not for having a dragon as a pet... not even for being mobbed up. But for the greatest crime of all: raising taxes.

Who is this terrible tyrant? None other than Skeeve the Great.

Oh, how the mighty have fallen...

Myth-Told Tales

Myth Adventures: Book 13

Robert Lynn Asprin
Jody Lynn Nye

There are no tales like... Myth-Told Tales

It's a nightmare when master magician Skeeve and Aahz the Pervect fall into Dreamland...

Massha gets married with something old, something new, something borrowed, and something blew...up.

Bunny turns to Skeeve for help when an inter-dimensional beauty contest turns ugly.

Reality shows were never quite like this. Eligible bachelors vie to win Princess Gloriannamarjolie's hand-if not her heart...

Join Skeeve, Aahz, Massha, Tananda, Bunny, Gleep, the Fairy Godfather, and random myth-ical creatures in eight stories that span the manic MYTH universe. Robert Asprin and Jody Lynn Nye have compiled their favorite tales-and concocted some new ones-for this hilarious collection of myth-adventures...

Myth-Alliances

Myth Adventures: Book 14

Robert Lynn Asprin
Jody Lynn Nye

When the sheepish Wuhses are taken advantage of by the overbearing Pervects, Skeeve teams up with Zol Icty--self-help expert and bestselling author of Imps Are from Imper, Deveels Are from Deva--on a mythion in personal empowerment.

Myth-Taken Identity

Myth Adventures: Book 15

Robert Lynn Asprin
Jody Lynn Nye

Aahz gets an unwelcome visit from two blue-skinned bruisers and a small magician wanting Skeeve to cough up the dough for an extremely large bill that he skipped out on. Knowing that Skeeve has many faults, but welshing on a debt is not one of them, he enlists the aid of Chumley and Massha to go with him to the last place any self respecting Pervert would ever visit... the mall!

Once there, they discover that the mall rats have created a scheme to steal customers' credit cards. Realizing that Skeeve is a victim of identity theft they set our to set matters right and to clear their friend's name...

Class Dis-Mythed

Myth Adventures: Book 16

Robert Lynn Asprin
Jody Lynn Nye

After years as a court magician and inter-dimensional hero, Skeeve needed a rest. So he took some time off to study magic and relax. When a few months later several members of the M.Y.T.H. Inc. Team each ask him to train some talented, young magicians in "practical magic" he has to agree. But after the assassins attack and a manticore tries to eat them, the Khlad mage soon discovers that there is more going on than learning. His students are preparing for a very deadly magical game and you won't believe where. Worse yet, the game may be fixed, and the only way to save his students lives is for Skeeve to risk his own.

Myth-Gotten Gains

Myth Adventures: Book 17

Robert Lynn Asprin
Jody Lynn Nye

Aahz discovers that the shabby-looking sword he bought at a flea market in a remote dimension is Ersatz, leader of the Golden Hoard, a fabled collection of powerful magical treasures that can turn any ordinary being into a hero. They go in search of the other members of the Hoard, only to find that they're not the only ones looking. A dancer named Calypsa, working with Aahz's old friend Tananda, is seeking to collect them to free her grandfather from the dreaded wizard Barrik. Trouble is, everyone wants the treasures for themselves, and there are good reasons why the Golden Hoard is never all in the same dimension at one time.

Myth-Chief

Myth Adventures: Book 18

Robert Lynn Asprin
Jody Lynn Nye

Skeeve has decided, at long last, to come out of his self-imposed retirement and get back into the problem-solving biz. He confidently expected walk in and take his rightful place as the head of M.Y.T.H., Inc. He didn't expect to have to face off against Aahz for the job. With their friends lending help but showing no favorites, they start a not-so-friendly contest to see who will run the company by taking opposite sides of the next case to walk in the door. Will the legendary partnership survive the battle, or will this be the end of a beautiful friendship?

Myth-Fortunes

Myth Adventures: Book 19

Robert Lynn Asprin
Jody Lynn Nye

Aahz falls for a literal pyramid scheme, selling it stone by stone as a burial site, while claiming the coveted pointed stone top for himself. But Skeeve wants to be know why the construction site is having so many accidents-before both he and Aahz end up in the afterlife before their time...

Phule's Company

Phule's Company: Book 1

Robert Lynn Asprin

Meet the soldiers of Phule's company; the few, the proud, the stupid and the inept. These soldiers do more damage before nine in the morning than most people are capable of doing in an entire year. And since fate has a perverse sense of humour they are also mankind's last hope.

Phule's Paradise

Phule's Company: Book 2

Robert Lynn Asprin

Captain Willard Phule must lead his group of unlikely interstellar armed forces on a mission to protect The Fat Chance, an intergalactic casino, from a criminal takeover.

A Phule and His Money

Phule's Company: Book 3

Robert Lynn Asprin
Peter J. Heck

Captain Willard Phule and his company of misfits return in an all new, all-nutty adventure. To help develop a fledgling planet, the enterprising captain is rallying the troops and venturing into a business where no Phule has gone before: amusement parks--the final frontier.

Phule Me Twice

Phule's Company: Book 4

Robert Lynn Asprin
Peter J. Heck

When the planet Zenobia is invaded, Captain Willard Phule is made their military advisor. But, unknown to the Zenobians, they're getting two Phules for the price of one. A robot double of Captain Phule appears out of nowhere. And only the real Phule knows who the real Phule is.

No Phule Like an Old Phule

Phule's Company: Book 5

Robert Lynn Asprin
Peter J. Heck

Phule gets on the wrong side of celebrity canine Barky the Environmental Dog by hosting a group of big game hunters who think they can bag a dinosaur on Zenobia. Needless to say, dinosaurs are not a native species. But cold, hard facts never stopped a Phule. And neither will Barky's cold, wet nose.

Phule's Errand

Phule's Company: Book 6

Robert Lynn Asprin
Peter J. Heck

When his loyal butler runs off with the Omega Company's gorgeous new medic--or so it seems--Phule sets off after him, while General Blitzkrieg decides to make a surprise visit to Zenobia.

Thieves' World

Thieves' World: Book 1

Robert Lynn Asprin
Lynn Abbey

Edited by Robert Lynn Asprin. Cover art by Gary Ruddell. Cover: Hakiem in the bazaar, "Kittycat," and a Hell Hound.

They all play the part of hero, they are all-powerful on a stage that is ruled by the one that you talk to -- or the one you believe...

Thieves' World is what resulted when the world's top science-fiction and fantasy writers got together to create the amazing new world of Sanctuary, where you mix and mingle with Lythal the Star-browed: his magic is questionable, his sword-play is not. Jubal: ex-gladiator and slave, now a respected citizen (he made his money selling slaves). One Thumb: the crooked bartender at the Vulgar Unicorn... and even more fantastic characters!

Lynn Abbey, Poul Anderson, Robert Asprin, John Brunner, Joe Haldeman and Andrew J Offutt have dreamed up a world of wonders -- a fabulous reading adventure!

Contents:

  • Introduction by Robert Asprin
  • Sentences of Death by John Brunner
  • The Face of Chaos by Lynn Abbey
  • The Gate of Flying Knives by Poul Anderson
  • Shadowspawn by Andrew Offutt
  • The Price of Doing Business by Robert Asprin
  • Blood Brothers by Joe Haldeman
  • Myrtis by Christine DeWees
  • The Secret of the Blue Star by Marion Zimmer Bradley
  • The Making of Thieves' World by Robert Asprin

Tales from the Vulgar Unicorn

Thieves' World: Book 2

Lynn Abbey
Robert Lynn Asprin

Edited by Robert Lynn Asprin. Cover art by Gary Ruddell. Cover: Tempus battles a hawk-mask.

The world's top fantasy writers spin stories and loop the loop with each other's characters in Tales from the Vulgar Unicorn, the second collection in this unique anthology series set in the amazing city of Sanctuary, where you can enjoy the quiet elegance of Ambrosia House; sample bizarre pleasures at the House of Whips; sip ale in the Vulgar Unicorn, and listen to some of the most strange, dangerous, magical and deadly tales ever told...

Philip José Farmer, A.E. Van Vogt, Robert Asprin, Lynn Abbey, Janet Morris, David Drake and Andrew J. Offutt have dreamed up a world of wonders -- a fabulous reading adventure!

Contents:

  • Introduction by Robert Asprin
  • Spiders of the Purple Mage by Philip José Farmer
  • Goddess by David Drake
  • The Fruir of Enlibar by Lynn Abbey
  • The Dream of the Sorceress by A.E. van Vogt
  • Vashanka's Minion by Janet Morris
  • Shadow's Pawn by Andrew J. Offutt
  • To Guard the Guardians by Robert Asprin
  • Essay: The Lighter Side of Sanctuary by Robert Asprin

Shadows of Sanctuary

Thieves' World: Book 3

Lynn Abbey
Robert Lynn Asprin

Edited by Robert Lynn Asprin. Cover art by Gary Ruddell. Cover: Jubal defends himself against Tempus.

Shadows of Sanctuary
The Thieves' World Adventure continues.
Edited by Robert Asprin

NEVER BEFORE PUBLISHED STORIES FROM THE TOP NAMES IN FANTASY

In the beginning there was Thieves' World, a book so popular that it earned a panel all its own at the World Science Fiction Convention. Then came Tales form the Vulgar Unicorn...

And now "Shadows of Sanctuary", Sanctuary, the meanest, seediest town in all of fantasy, has captured the imaginations of some of the most popular writers in all of fantasy -- ROBERT ASPRIN, LYNN ABBEY, ANDREW J. OFFUTT, VONDA N. MCINTYRE, JANET MORRIS, C. J. CHERRYH.

Join them, and the characters you came to love in previous books, in this third volume of the most unique series in science fiction.

Contents:

  • Introduction by Robert Asprin
  • Looking for Satan by Vonda N. McIntyre
  • Ischade by C.J. Cherryh
  • A Gift in Parting by Robert Asprin
  • The Vivisectionist by Andrew J. Offutt
  • The Rhinoceros and the Unicorn by Diana L. Paxson
  • Then Azyuna Danced by Lynn Abbey
  • A Man and His God by Janet Morris
  • Essay: Thing the Editor Never Told Me by Lynn Abbey

Storm Season

Thieves' World: Book 4

Lynn Abbey
Robert Lynn Asprin

Edited by Robert Lynn Asprin. Cover art by Gary Ruddell. Cover: Hanse Shadowspawn at Eaglenest.

Thieves' World... The plot thickens

Thieves' World... took the fantasy world by surprise.

Tales from the Vulgar Unicorn... continued the tradition, and was a Locus best-seller for three months.

Shadows of Sanctuary... focussed on the meanest, seediest town in all of fantasy, and was even more popular than the first two volumes!

And now, Storm Season. In which the clouds of war gather on the horizon, and the motley assortment of thieves and swordsmen and small-time sorcerers who make up the town of Sanctuary must decide once and for all which side they are on.

Contents:

  • Introduction by Robert Lynn Asprin
  • Exercise in Pain by Robert Lynn Asprin
  • Downwind by C.J. Cherryh
  • A Fugitive Art by Diana L. Paxson
  • Steel by Lynn Abbey
  • Wizard Weather by Janet Morris
  • Godson by Andrew J. Offutt
  • Epilog by Robert Lynn Asprin

The Face of Chaos

Thieves' World: Book 5

Lynn Abbey
Robert Lynn Asprin

Edited by Robert Lynn Asprin and Lynn Abbey. Cover art by Gary Ruddell. Cover: A Beysib execution.

Welcome to Sanctuary, a city of outlaws and advernturers in a world of war and wizardry, peopled with colorful characters created by today's top fantasy adventure talents, including:

  • David Drake
  • C.J. Cherryh
  • Janet Morris
  • Diana L. Paxson
  • Lynn Abbey
  • Robert Lynn Asprin

In this fierce and fascinating fifth volume, Thieves' World is invaded by the not-quite-human Beysib, golden-skinned conquerors whose taste for evil is equaled only by their thirst for blood.

Contents:

  • Dramatis Personae by Lynn Abbey
  • Introduction by Robert Lynn Asprin
  • High Moon by Janet Morris
  • Necromant by C.J. Cherryh
  • The Art of Alliance by Robert Lynn Asprin
  • The Corners of Memory by Lynn Abbey
  • Votary by David Drake
  • Mirror Image by Diana L. Paxson

Wings of Omen

Thieves' World: Book 6

Lynn Abbey
Robert Lynn Asprin

Edited by Robert Lynn Asprin and Lynn Abbey. Cover art by Gary Ruddell. Cover: Roxane with her snake servant.

Welcome to Sanctuary, a city of outlaws and advernturers in a world of war and wizardry, peopled with colorful characters created by today's top fantasy adventure talents, including:

  • Robert W. Bailey
  • C. J. Cherryh
  • Diane Duane
  • Chris & Janet Morris
  • Andrew Offutt
  • Diana L. Paxson
  • Lynn Abbey
  • Robert Lynn Asprin

In this strange and provocative sixth volume, the Wizardwall War brings undreamed-of horrors as the invaders invoke their powers to raise the very dead...

Contents:

  • Introduction by Robert Lynn Asprin
  • What Women Do Best by Chris and Janet Morris
  • Daughter of the Sun by Robin W. Bailey
  • A Breath of Power by Diana L. Paxson
  • The Hand That Feeds You by Diane Duane
  • Witching Hour by C.J. Cherryh
  • Rebel's Aren't Born in Palaces by Andrew J. Offutt
  • Gyskouras by Lynn Abbey
  • A Special Note from the Editors by Robert Lynn Asprin and Lynn Abbey

The Dead of Winter

Thieves' World: Book 7

Lynn Abbey
Robert Lynn Asprin

Edited by Robert Lynn Asprin and Lynn Abbey. Cover art by Gary Ruddell. Cover: Armies of the dead enticed across the White Foal River by a trail of blood.

Welcome to Sanctuary, a city of outlaws and advernturers in a world of war and wizardry, peopled with colorful characters created by today's top fantasy adventure talents, including:

  • Robert W. Bailey
  • C. J. Cherryh
  • Diane Duane
  • Janet Morris
  • Andrew Offutt
  • Diana L. Paxson
  • Lynn Abbey
  • Robert Lynn Asprin

In this awesome seventh volume, a fearful cold grips Sanctuary, and the risen dead begin to outnumber the living, a new alliance that may save the war-torn Borderlands is born...

Contents:

  • Dramatis Personae by Lynn Abbey
  • Introduction by Robert Lynn Asprin
  • Hell to Pay by Janet Morris
  • The Veiled Lady, or A Look at the Normal Folk by Andrew Offutt
  • The God-Chosen by Lynn Abbey
  • Keeping Promises by Robin W. Bailey
  • Armies of the Night by C.J. Cherryh
  • Down by the Riverside by Diane Duane
  • When the Spirit Moves You by Robert Lynn Asprin
  • The Color of Magic by Diana L. Paxson
  • Afterword by Andrew Offutt

Soul of the City

Thieves' World: Book 8

Lynn Abbey
Robert Lynn Asprin

Edited by Robert Lynn Asprin and Lynn Abbey. Cover art by Gary Ruddell. Cover: The witch Ischade bursts from her window and flies on the wind across Sanctuary.

Welcome to Sanctuary, a city of outlaws and advernturers in a world of war and wizardry, peopled with colorful characters created by today's top fantasy adventure talents, including:

  • Lynn Abbey
  • C.J. Cherryh
  • Janet Morris

In this dramatic eighth volume, Tempus returns to Sanctuary, a city ravaged by war and upheaval, seething with crime and chaos -- a dark bedlam of magic forces thrown out of balance, and disasters, both natural and unnatural...

Contents:

  • Dramatis Personae by Lynn Abbey
  • Power Play by Janet Morris
  • Dagger in the Mind by C.J. Cherryh
  • Children of All Ages by Lynn Abbey
  • Death in the Meadow by C.J. Cherryh
  • The Small Powers that Endure by Lynn Abbey
  • Pillar of Fire by Janet Morris

Blood Ties

Thieves' World: Book 9

Lynn Abbey
Robert Lynn Asprin

Edited by Robert Lynn Asprin and Lynn Abbey. Cover art by Gary Ruddell. Cover: Jubal accuses Chenaya of treachery.

Welcome to Sanctuary, a city of outlaws and advernturers in a world of war and wizardry, peopled with colorful characters created by today's top fantasy adventure talents, including:

  • Robin W. Bailey
  • C.J. Cherryh
  • Diane Duane
  • Chris & Janet Morris
  • Andrew & Jodie Offutt
  • Diana L. Paxson
  • Lynn Abbey
  • Robert Lynn Asprin

In this gripping ninth volume, the ravaged city of Sanctuary faces the awesome task of reconstruction. Deserted by gods and bereft of magic, the shattered city and its citizens struggle fiercely for survival...

Contents:

  • Dramatis Personae by Lynn Abbey
  • Introduction by Robert Lynn Asprin
  • Lady of Fire by Diana L. Paxson
  • Sanctuary is for Lovers by Janet and Chris Morris
  • Lovers Who Slay Together by Robin Wayne Bailey
  • In the Still of the Night by C.J. Cherryh
  • No Glad in Gladiator by Robert Lynn Asprin
  • The Tie That Binds by Diane Duane
  • Sanctuary Nocturne by Lynn Abbey
  • Spellmaster by Andrew and Jodie Offutt
  • Afterword by C.J. Cherryh

Aftermath

Thieves' World: Book 10

Lynn Abbey
Robert Lynn Asprin

Edited by Robert Lynn Asprin and Lynn Abbey. Cover art by Gary Ruddell. Cover: The door to Enas Yorl's house is guarded by the dreadmagic of basilisks.

Welcome to Sanctuary, a city of outlaws and adventurers in a world of war and wizardry, peopled with colorful characters created by today's top fantasy adventure talents, including:

  • Lynn Abbey
  • Robert Lynn Asprin
  • John Brunner
  • David Drake
  • Janet Morris
  • Andrew Offutt
  • Mark C. Perry

In this explosive tenth volume, Tempus and the Stepsons abandon the war-torn city of Sanctuary -- as vicious rivalries emerge from the rubble. The fate of the city hangs in the balance. The struggle for power begins...

Contents:

  • Dramatis Personae by Lynn Abbey
  • Introduction by Robert Lynn Asprin
  • Cade by Mark C. Perry
  • Wake of the Riddler by Janet Morris
  • Inheritor by David Drake
  • Mercy Worse Than None by John Brunner
  • Seeing is Believing (But Love is Blind) by Lynn Abbey
  • Homecoming by Andrew Offutt

Uneasy Alliances

Thieves' World: Book 11

Lynn Abbey
Robert Lynn Asprin

Edited by Robert Lynn Asprin and Lynn Abbey. Cover art by Gary Ruddell. Cover: Lalo creates a sign of power.

Welcome to Sanctuary, a city of outlaws and advernturers in a world of war and wizardry, peopled with colorful characters created by today's top fantasy adventure talents, including:

  • Robert Lynn Asprin
  • Robin W. Bailey
  • C.J. Cherryh
  • John DeCles
  • Chris Morris
  • Diana L. Paxson

In this brilliant eleventh volume, the citizens of Sanctuary face the awesome task of puttine their lives back together after the war. As some try to salvage order from the chaos, others see their opportunity to settle old debts at the point of a sword.

Contents:

  • Dramatis Personae by Lynn Abbey
  • Introduction by Lynn Abbey
  • Slave Trade by Robert Lynn Asprin
  • The Best of Friends by C.J. Cherryh
  • The Power of Kings by Jon DeCles
  • Red Light, Love Light by Chris Morris
  • A Sticky Business by C.S. Williams
  • The Promise of Heaven by Robin Wayne Bailey
  • The Vision of Lalo by Diana L. Paxson

Stealers' Sky

Thieves' World: Book 12

Lynn Abbey
Robert Lynn Asprin

Edited by Robert Lynn Asprin and Lynn Abbey. Cover art by Gary Ruddell. Cover: Ischade bids a soldier farewell.

Welcome to Sanctuary, a city of outlaws and advernturers in a world of war and wizardry, peopled with colorful characters created by today's top fantasy adventure talents, including:

  • Lynn Abbey
  • Robert Lynn Asprin
  • C.J. Cherryh
  • Andrew J. Offutt

In this dramatic final adventure, clouds of war gather over Sanctuary once again. And as warriors prepare for battle, thieves eagerly await a great dust storm to envelop the city. For then they can silently strike, slipping in and out of the raging currents of the storm...

Contents:

  • Dramatis Personae by Lynn Abbey
  • Introduction by Robert Lynn Asprin
  • Night Work by Andrew Offutt
  • The Incompetent Audience by John DeCles
  • Our Vintage Years by Duane McGowen
  • Quicksilver Dreams by Diana L. Paxson
  • Winds of Fortune by C.J. Cherryh
  • The Fire in a God's Eye by Robin Wayne Bailey
  • Web Weavers by Lynn Abbey
  • To Begin Again by Robert Lynn Asprin

Sanctuary

Thieves' World Omnibus: Book 1

Robert Lynn Asprin
Lynn Abbey

Table of Contents:

  • fep - Sanctuary (map 1) - interior artwork by James Odbert [as by James R. Odbert]
  • 1 - Thieves' World - [Thieves' World - 1] - (1979) - anthology by Robert Asprin [as by Robert Lynn Asprin]
  • 5 - Introduction (Thieves' World) - (1979) - short story by Robert Asprin [as by Robert Lynn Asprin]
  • 7 - Editor's Note (Sanctuary) - essay by Robert Asprin [as by Robert Lynn Asprin]
  • 15 - Sentences of Death - (1979) - novelette by John Brunner
  • 39 - The Face of Chaos - [Thieves' World] - (1979) - novelette by Lynn Abbey
  • 60 - The Gate of the Flying Knives - [Thieves' World] - (1979) - novella by Poul Anderson
  • 94 - Shadowspawn - (1979) - novelette by Andrew J. Offutt [as by Andrew Offutt]
  • 116 - The Price of Doing Business - (1979) - novelette by Robert Asprin [as by Robert Lynn Asprin]
  • 131 - Blood Brothers - [Thieves' World] - (1979) - novelette by Joe Haldeman
  • 148 - Myrtis - (1979) - novelette by Christine DeWees
  • 166 - The Secret of the Blue Star - [Lythande] - (1979) - novelette by Marion Zimmer Bradley
  • 183 - The Making of Thieves' World - (1979) - essay by Robert Asprin [as by Robert Lynn Asprin]
  • 191 - Tales from the Vulgar Unicorn - [Thieves' World - 2] - (1980) - anthology by Robert Asprin [as by Robert Lynn Asprin]
  • 195 - Introduction (Tales from the Vulgar Unicorn) - (1980) - short story by Robert Asprin [as by Robert Lynn Asprin]
  • 197 - Spiders of the Purple Mage - [Thieves' World] - (1980) - novella by Philip José Farmer
  • 251 - Goddess - [Thieves' World] - (1980) - novelette by David Drake
  • 273 - The Fruit of Enlibar - [Thieves' World] - (1980) - novelette by Lynn Abbey
  • 290 - The Dream of the Sorceress - [Thieves' World] - (1980) - novelette by A. E. van Vogt
  • 317 - Vashanka's Minion - [The Sacred Band of Stepsons] - (1980) - novelette by Janet Morris
  • 338 - Shadow's Pawn - [Thieves' World] - (1980) - novelette by Andrew J. Offutt [as by Andrew Offutt]
  • 362 - To Guard the Guardians - [Thieves' World] - (1980) - novelette by Robert Asprin [as by Robert Lynn Asprin]
  • 383 - The Lighter Side of Sanctuary - (1980) - essay by Robert Asprin [as by Robert Lynn Asprin]
  • 387 - Shadows of Sanctuary - [Thieves' World - 3] - (1981) - anthology by Robert Asprin [as by Robert Lynn Asprin]
  • 391 - Introduction (Shadows of Sanctuary) - (1981) - short story by Robert Asprin [as by Robert Lynn Asprin]
  • 395 - Looking for Satan - [Lythande] - (1981) - novella by Vonda N. McIntyre
  • 439 - Ischade - (1981) - novella by C. J. Cherryh
  • 473 - A Gift in Parting - (1981) - novelette by Robert Asprin [as by Robert Lynn Asprin]
  • 491 - The Vivisectionist - (1981) - novelette by Andrew J. Offutt [as by Andrew Offutt]
  • 520 - The Rhinoceros and the Unicorn - (1981) - novelette by Diana L. Paxson
  • 542 - Then Azyuna Danced - [Thieves' World] - (1981) - novelette by Lynn Abbey
  • 563 - A Man and His God - [Sacred Band Tales] - (1981) - novella by Janet Morris
  • 597 - Things the Editor Never Told Me - (1981) - essay by Lynn Abbey
  • bep - Sanctuary (map 2) - interior artwork by James Odbert [as by James R. Odbert]

Cross-Currents

Thieves' World Omnibus: Book 2

Lynn Abbey
Robert Lynn Asprin

Table of Contents:

  • 7 - Storm Season - [Thieves' World - 4] - (1982) - anthology by Robert Asprin
  • 213 - The Face of Chaos - [Thieves' World - 5] - (1983) - anthology by Lynn Abbey and Robert Asprin
  • 401 - Wings of Omen - [Thieves' World - 6] - (1984) - anthology by Lynn Abbey and Robert Asprin

The Shattered Sphere

Thieves' World Omnibus: Book 3

Lynn Abbey
Robert Lynn Asprin

Table of Contents:

  • 5 - The Dead of Winter - [Thieves' World - 7] - (1985) - anthology by Lynn Abbey and Robert Asprin [as by Lynn Abbey and Robert Lynn Asprin]
  • 259 - Soul of the City - [Thieves' World - 8] - anthology by Lynn Abbey and Robert Asprin [as by Lynn Abbey and C. J. Cherryh and Janet Morris]
  • 497 - Blood Ties - [Thieves' World - 9] - (1986) - anthology by Lynn Abbey and Robert Asprin [as by Lynn Abbey and Robert Lynn Asprin]

The Price of Victory

Thieves' World Omnibus: Book 4

Lynn Abbey
Robert Lynn Asprin

Table of Contents:

  • 5 - Aftermath - [Thieves' World - 10] - (1987) - anthology by Lynn Abbey and Robert Asprin [as by Lynn Abbey and Robert Lynn Asprin]
  • 211 - Uneasy Alliances - [Thieves' World - 11] - (1988) - anthology by Lynn Abbey and Robert Asprin [as by Lynn Abbey and Robert Lynn Asprin]
  • 389 - Stealers' Sky - [Thieves' World - 12] - (1989) - anthology by Lynn Abbey and Robert Asprin [as by Lynn Abbey and Robert Lynn Asprin]

Tales of the Time Scouts

Time Scouts: Book 1

Robert Lynn Asprin
Linda Evans

TWO NOVELS OF TIME-TRAVELING ADVENTURE. Includes Time Scout and Wagers of Sin.

When an experiment on an orbiting space station went wrong--bad wrong--ripples in time washed over the Earth bringing global disaster. The survivors, beginning to rebuild, learned that they were now able to travel into the past, utilizing the remnant time strings. But first, the time strings had to be mapped.

That was the job of the brave pioneers known as time scouts. Their occupation was only slightly less dangerous than front line combat, and when it was discovered that a time traveler who wasn't extremely careful could zap himself out of existence, elaborate rules to prevent that evolved, and it was the job of the time scouts to enforce them.

Time Scout:

Kenneth "Kit" Carson was one of the best, if not the best, time scouts in the business. But he has collected more than a few scars, both physical and mental, while poking around back in time, and trying not to draw the dangerous attention of the natives, not always successfully. Nowadays, he runs a small hotel at Time Terminal 86, and just wants to be a hotelier renting rooms to tourists on their way to see the Roman Circus Maximus or Victorian London firsthand . . . until a cartain red-headed girl flounces out of his life through an illicit gate that may collapse and leave her lost eternally in the corridors of time . . .

Wagers of Sin:

Time Travel stations have become big business, with wealthy tourists taking vacations back in time. For Skeeter Jackson, one of Time Terminal 86's least honest residents, scamming those tourists is a way of life. A man's got to follow his calling, even a con man, and Skeeter might be a dyed-in-the-wool thieving scoundrel, but he freely admits it and relishes the crisp, cool feel of cash in hand--until one of his scams went terribly wrong, and he was in more trouble than even his quick wits and crooked tricks could get him out of again.

Tales of the Time Scouts 2

Time Scouts: Book 2

Robert Lynn Asprin
Linda Evans

TWO NOVELS OF TIME-TRAVELING ADVENTURE. Includes Ripping Time and The House That Jack Built.

Ripping Time:
When terrorists gun down Jenna Caddrick's fiancee, the only daughter of Senator John Caddrick is trapped in a desperate struggle to stay alive. With a pack of killers on her trail, Jenna plunges through Shangri-La Station's time touring gates-and lands in London of 1888, just in time to meet Jack the Ripper.

And Skeeter Jackson, newly reformed con artist, finds himself caught up in the biggest mystery of the century. All Skeeter has to do is find the Senator's missing daughter, track down lanira Cassandra's kidnappers, stop a cult of killers and survive Ripping Time.

The House That Jack Built:
Jack the Ripper's killing spree spreads from Victorian London to Time Terminal Eighty-Six in this breath stopping sequel to Ripping Time, retired time scout Kit Carson and ex-con man Skeeter Jackson enter an unholy alliance that surprises everyone--including Skeeter and Kit.

All they have to do is track down Senator Caddrick's missing heiress, lost somewhere in history, rescue Ianira Cassandra from the clutches of a madman, and keep the most famous time-touring station in the world open for business while avoiding death in The House that Jack (the Ripper) Built.

Can't find the Robert Lynn Asprin book you're looking for? Let us know the title and we'll add it to the database.